Culdcept Revolt Gameplay
Culdcept ( カルドセプト Karudoseputo) is a. It has drawn comparisons to other modern strategy titles, and also shares features with non-video games. In Culdcept, the player takes on the role of a Cepter. Cepters are beings that have the ability to use magical cards to summon creatures, cast spells, and perform various other feats of wizardry. As players advance through the game, they earn additional cards that they can use to create customized 'books' (decks of 50 cards) with which to better defeat their foes. Although the game is relatively intricate, it slowly nurtures the player through basic game concepts. By acting as an arbiter and automatically enforcing the rules, game complexity is kept to manageable levels.
Bleeding heart. After enough sessions, players should be able to figure out various strategies and be able to effectively practice techniques. Culdcept series overview from WikipediaEach game in the series has a unique story, and they're all pretty silly (in a good way). Aztec names.
The basic gameplay is the same throughout the series. One huge strength of the Culdcept series is its exceptional balance - every card has a number of counters. Having played all of the games at length, I can say that I consider not a single card to be overpowered. It's remarkable.Here's a summary:Culdcept (Saturn, 1997) / Culdcept Expansion Plus (PS1, 1999, 2000) / Culdcept DS (2008)The series originated on the Saturn. The PS1 versions feature some card revisions and some more maps. DS is an enhanced version with some extra cards, better game balance, online play and some great downloadable content.
All were released only in Japan, though DS did get a great English fan translation.Notable gameplay elements:- A fairly short Story Mode (10 stages).- Saturn/PS1 give no fort G bonuses.- Creatures in Saturn/PS1 have 80 maximum ST and MHP on the map. 100 in DS.- Cards for your collection are awarded at match end - more for winning.Culdcept II (DC, 2001) / Culdcept II (PS2, 2002, 2003) / Culdcept (3DS, 2012)The first sequel in the series, the DC game was a huge leap forward. DC and PS2 are basically the same game.
The 3DS game is an enhanced version that features improved visuals, additional cards, and some gameplay improvements. DC and 3DS feature online play, while the PS2 game doesn't. DC and 3DS were released only in Japan, while PS2 came out in Japan and North America.Notable gameplay elements:- (New) Multi-element land type (provides HP bonus to all creatures except Neutral).- (New) Territory abilities for some creatures (these function somewhat like spells and can be used repeatedly).- (New) Idols (Defensive creatures that possess a unique game-changing ability).- (New) Item creatures (can be used by nearly every creature as an in-battle item, or used like a normal creature).- Creatures in the DC/PS2 games have 80 maximum ST and MHP on the map. 100 in 3DS.- A longer (and harder) Story Mode.- Roughly 120 more cards than the first set of games.Culdcept Saga (360, 2006, 2008)The first 'true' game in the series, Saga is 3D, but laid out exactly like the 2D games were. I'm still amazed at how well they rendered the 3D creatures from the 2D card artwork. Its gameplay additions make Saga a much more aggressive game.
Saga also features awesome online play via Xbox Live.
.: June 28, 2012,Mode(s),Culdcept ( カルドセプト, Karudoseputo) is a. It has drawn comparisons to other modern strategy titles, and also shares features with non-video games. The first installment to reach North America was the expanded port of released for the Sony, the North American release was simply titled Culdcept. The first game was initially released only in Japan for the and, but was ported to the in 2008 as Culdcept DS.On June 28, 2012, a Japan-only sequel, Culdcept 3DS was released on the, followed by on July 7, 2016 in Japan (October 3 and October 6, 2017 for North America and Europe respectively) on the same system. Contents.Gameplay In Culdcept, the player takes on the role of a Cepter. Cepters are beings that have the ability to use magical cards to summon creatures, cast spells, and perform various other feats of wizardry. As players advance through the game, they earn additional cards that they can use to create customised 'books' (decks of 50 cards) with which to better defeat their foes.Although the game is relatively intricate, it slowly nurtures the player through basic game concepts.
Culdcept Revolt will only appeal to a very specific niche audience, but for the ones it does appeal to, it’ll be one of the top in the genre. Even if you’re unsure and are just looking for something new, though, Culdcept Revolt is easy enough to learn, and has enough content that it’s possibly worth the investment. Oct 03, 2017 Culdcept Revolt is the last chapter of a twenty years old franchise. The gameplay is surely bound to the standard of the series, though there are some brand new elements and support for local and online multiplayer.
By acting as an arbiter and automatically enforcing the rules, game complexity is kept to manageable levels. After enough sessions, players should be able to figure out various strategies and be able to effectively practice techniques.Mechanics Gameplay resembles in that players roll a die (or two dice with certain spells) to move around on a game board. However, instead of buying the property and putting houses and hotels on it, players instead summon a creature to defend the property with cards—the aspect of the game. If an opponent lands on a property that one owns, the opponent either pays a toll, or can choose to attack the defending creature with one of their own in order to attempt to take over the property.
Unlike Monopoly, this can result in one losing a piece of land after considerable investment.There are four property colors that represent different terrain types, e.g. Green = forest. The more a player invests in the property to 'level it up' (ala adding houses or a hotel in Monopoly), the more the terrain flourishes (e.g. Forests become more dense with trees). This then provides additional defense to creatures of the matching color type, and exacts a higher toll on opponents landing there. And as a player collects more lands of the same color (creating 'chains') the tolls, as well of the land values, increase.Culdcept also includes item cards that can be played during battle to help attack, defend, or manipulate the battle in a number of other ways. Along with creature and item cards are spell cards that cause other various effects to creatures, territories, and Cepters.Related products Culdcept is the first in a series of games by, originally released for the.
Two expansions were released on the in 1999 and 2000 respectively. These expansions contain the original game, plus additional maps. A sequel titled was released on the in 2001, with an expansion of its own released on the PlayStation 2 the following year. The sequel was marketed in North America as Culdcept, and published by NEC Interchannel. This expanded version brings the 10 original Saturn maps into the new engine.On April 6, 2006, it was announced that a new entry to the series, was in development. This new title was released later that year in Japan, with a North American release on February 5, 2008. A version, Culdcept DS was released in Japan on October 16, 2008.On June 28, 2012, a Japan-only sequel, Culdcept 3DS was released on the, followed by Culdcept Revolt on July 7, 2016 on the same system.
Culdcept Revolt, unlike its predecessor, received a localization and was published by NIS America on October 2, 2017. Manga Also available are a series of books based on the original Culdcept game. The manga for Culdcept is about an apprentice Cepter named Najaran (with her worrywart talking staff, Goligan) who helps save the Culdcept, the book which the goddess Culdra had kept all the cards in until the War of the Gods. The manga was adapted by and serialized in Japan by in Magazine Z, and collected in six. It is licensed in English by.Reception On release, magazine scored the 1999 PS1 expansion of the game a 35 out of 40. References.