Past Cure Ps4

Past Cure Ps4 Average ratng: 5,0/5 3452 votes

A unique third-person, stealth action game - Our dreams reveal our deepest nature - Varying GAMEPLAY in 2 opposing worlds - REAL WORLD stylish and rough action stealth and combat focus - NIGHTMARE WORLD haunting and disturbing survival horror with puzzle solving - Deep CHARACTER, unexpected twists and turns packed into an action THRILLER topped with a family drama - State of the art GRAPHICS and TECHNOLOGYPast Cure, U&I Entertainment, PlayStation 4, 15 Warning:Prod 65 Warning required.

Past Cure is a dark psychological thriller that blurs the lines between dreams and reality. An intense, cinematic, story-driven experience that challenges the player to use mind-bending mental abilities to survive. After years of torture, former elite soldier Ian lives in a safe house with his brother.

Prison - Cell

O Escape

Ian is now inside a prison cell. Turn around and go through the hole in the wall to the right and grab the Baseball Bat from the floor. Walk toward the cell door back in the first cell to trigger a cutscene. Ian will gain a flashlight. Approach the writing on the wall to trigger some dialogue. Turn around and examine the child drawing on the wall. Go through the new hole in the wall then take the Bluebird Key note from the toilet. The note has the Cell Key inside! Step outside either of the cell doors – the key will open all cell doors.

O Find a way out

Move down the stairs to the right – go all the way to the bottom floor. Another cutscene will trigger. Step inside the first open cell to the left and take the Bluebird Key note inside. Enter the area directly ahead to trigger another cutscene.

Gravity rush remastered costumes. Gravity Rush 2. In addition to a larger selection of costumes to wear, these are all obtainable (minus the Grav-Suit and Queen Alua costumes) either through certain story missions, side missions, or collecting Dusty Tokens. Kat can change her outfit when the player enters camera mode and presses the O button. For Gravity Rush Remastered on the PlayStation 4, a GameFAQs message board topic titled 'How do I unlock the side missions for the alternate costumes?' There are 16 costumes available to unlock in Gravity Rush 2. Some outfits return from the first game; you get these by importing a Gravity Rush Remastered save file from your PS4. One costume is a. Like the first game, Gravity Rush 2 features an assortment of fun alternate costumes for Kat to wear. There are a total of twelve costumes included in the base game (including the default costume).


Prison – Outside Cell Area

Ian must use astral vision to activate the controls inside the control room near him. Activate astral vision then move up to the top of the control room and get into the room through the hole in the roof then interact with the controls on the counter inside. Take the Blue Pill from the first aid box before going through the door that opens. Go through the next doorway and then down the corridor ahead.

The door to the power room is locked, so step further down the hall. Enter the corridor ahead and Ian will comment on the pictures all over the surrounding walls. Step into the open doorway (with the red light above it) and take the Blue Pill out of the first aid box on the right wall. Move up the stairs and a cutscene will trigger near the top.

O Follow the cable to the electric room

Ian must activate a keypad. Follow the overhead cables along the wall back to the power room door – back in the first corridor. The door has a note on it – take the Caretaker Letter from the door. The door is locked so Ian must find the key which appears to be in the kitchen area.

O Get the key in the kitchen

Go back into the previous corridor. The doorway to the right is now open, so enter the kitchen. A porcelain figure is inside so you’ll have to sneak by him. Carefully move over to the far left side of the room then crouch up under the stacked trays and you’ll find the Electricity Room Key on the floor near some candles. Wait for the porcelain figure to move to the other side of the room then exit back out into the corridor and return to the power room.

O Enter the electricity room

Open the door to the power room then approach the power box with the tangled cables on it up ahead. You must move the knobs to rotate the circles that connect the cables and send the power current to the bottom of the box.

Power Box Puzzle Solution:
  1. Move the middle knob twice
  2. Move the bottom knob twice.

O Return to the keypad

Go back to the keypad and examine the keypad. Ian will mention that he still needs the code. Run back out into the corridor and go down the hallway to the left. The barred door at the end of the hall is now open and so is the barred door further ahead. Enter the room at the end of the corridor to trigger a cutscene.


Prison – Holding Cells

Take the Bluebird Riddle note from the middle of the floor after the cutscene. Ian must decipher which cell in the surrounding areas contains the innocent inmate. The riddle is fairly easy if you read over all the statements and give it a bit of thought.

Riddle Solution: The innocent inmate is inmate A so rotate the handle for inmate A’s cell. Inmate A is no thief and he has killed as many people as B and C, which is none. Inmate B and C are both thieves and Inmate D is a killer.

The puzzle is not over yet however. You three handles in a way to make all the yellow pieces connect.

Valve Puzzle Solution:
  1. Move the middle handle to the right one time
  2. Move the outer handle to the right three times
  3. Move the inner handle to the right right four times

Grab the Security Room Access Code note from the floor behind the door that opens.

O Type the code into the console

The code is “25179” so go back to the keypad and enter the number to open the door.


Prison – Control Room

O Find a way out

Step inside the control room behind the door to trigger a cutscene. You must now move the blocks in a way so that the lines connect from the glowing entrance to the exit so that Ian can get through the next corridor.

First Puzzle Corridor Solution:Start by moving the first small piece down and all the way to the left so that it is inside the lowest groove to the left. Move the first big piece (Z piece) to the left and then down and to the left. Now you are free to move the other two pieces. Move the bottom large piece to the left and then all the way up. Move the right large piece down one slot and then move the top piece to the right. Slide the large left piece to the right and then up so that it fits in place with the entrance light. Move the smallest piece into the groove to make them all connect to complete the puzzle.

Exit the control room then run back down the corridor to the left. After passing by the first barred doorway, there is a new room that has opened to the right – look for the open door. Follow the corridor to the incinerator room below. There is no reason to enter the room to the left, but keep this room in mind for much later. Step through the open barred door in the back right portion of the room then Ian will enter some corridors where the power is off.


Prison – Dark Corridors

After passing through an open barred door, open the door to the left. Ian will enter a surgery room. Open the next door to the right. There are many items in the next room. Take the CIA Letter, Old Medical Records, Psychological Evaluation Report, Porcelain Desk Figure and then play the voice recording on the cabinet in the back. Open the door in the back of the room.

There is nothing in the classroom to the left, so duck up under the bed propped up on the crates to the right. Step through the barred doorway in the hall ahead then duck up under the debris to the right. Enter the restroom to the right and grab the Blue Pill from the first aid box on the right wall. There is nothing else interesting in the corridor, so duck back under the debris. Enter the hallway on the other side of the room. Ignore the first hallway to the left and go down the right hallway further ahead. At the end of the hallway, step into the corridor to the left. Go straight ahead and Ian will enter another surgery room. Interact with the generator and “press the button” to trigger a cutscene where Ian will restore power.

Prison – Lit-Up Corridors

The power is now back on and the I-robot rejects are patrolling the outside corridors! Ian must sneak by all the porcelain figures that get in his way on the way back. Remember that you can use your powers to help you get past them (astral vision to see where they are and time perception to give you more time in sneaking past them).

Return to the outside corridor and backtrack down the hallways. When you reach the hallway with wooden crates, two porcelain figures will be patrolling the corridor ahead. Sneak past them then duck under the debris that blocks the hall on the other side. Enter the room to the left then walk over to the controls near the monitor on the table. Using the controls will open one door and close another in the middle hallway back in the room with crates. What you want to do is pull the lever so that the porcelain figure that patrols the corridor (on the screen) is trapped behind the barred door at the end of the corridor – wait for him to walk past it then close it. This will open up the barred door in the middle of the corridor and block the porcelain figure in that corridor off so that he can’t hurt Ian.

Return to the corridor with crates then enter the newly opened corridor in the middle. Duck under the debris in the new corridor then open the door to the left. Go through the next room and then the surgery room and step to the outside hall. Ian will return to the incinerator room. A porcelain figure now patrols the incinerator room – wait for him to move all the way to the left before trying to move by him. Sneak past the porcelain figure and enter the room directly ahead (across from the entrance door) and duck under the debris then pull up onto the crates directly ahead then duck through the incinerator tunnel.


Prison – Near Cell Area

Move up the stairs then enter the corridor at the top. Step into the shower area directly ahead. Grab the Blue Pill from the first aid box on the back left side of the room then go through the hole in the wall along the right side of the room. Duck up under the debris and you’ll find a button on the right wall – this button will open and close the barred door to the shower room. What you want to do is to duck under the debris to the side and enter the middle corridor and activate the cutscene there. A porcelain figure will charge Ian after the cutscene. Move up under the boxes (toward the button) and the porcelain figure will enter the shower area. Use the button on the wall to trap him inside the shower area. Reenter the middle corridor afterward.

There is an open air duct at the end of the corridor. Use astral projection to travel through the corridor then enter the control room on the other side (door is now open) and interact with the controls inside to open the barred door down the corridor to the right of the air duct. Step into the control room and grab the Blue Pill from the first aid box inside. Open the door behind the barred gate on the other side of the room then move up the stairs and Ian will enter the security access area.

Prison – Security Access Area

Since Ian has already solved the first block puzzle, the bridge is now partially formed to get across the security access catwalks. Maneuver through the fences and Ian will come to controls for another block puzzle.

Second Puzzle Corridor Solution:The main key to solving the puzzle is realizing that the two pieces on the left are useless, so basically all you have to do is maneuver the other pieces past them. Move the smallest block over to the green light on the top right side of the grid then move the left large piece into the top slot on the left. Move the large piece with the “C” on it up and to the left then down so that it connects to the starting red light on the grid. Move the smallest piece all the way to the left so that it fits in the small groove above the “C” piece. Now just move the other two pieces into the obvious places. Move the top big piece to the left once and then up and then move the bottom piece up and to the left twice to complete the puzzle.


Prison – Prison Exit Area

Work your way through the corridors then open the door and then go down the stairs. The next room has two porcelain figures that Ian will have to sneak by. Remember to use astral projection to scope out their locations and then use time perception to slow them down while attempting to sneak past them – you want to stay behind each one while sneaking past them. Duck under the crates to get into the area then run to the back left side and duck under the next sets of crates to reach the next area.

Run down the next corridor and you’ll reach another area where Ian must sneak past two porcelain figures. The next area is a bit trickier. You must work your way past the first porcelain figure and duck under some crates on the left portion of the room ahead. Once you’re up under the crates (past the figure porcelain figure), you’re safe. The next area to make it to is up ahead and to the left – there is a space in between the crates that Ian must duck into. The second porcelain figure does not stop much before turning after pacing to each side of area, so you’ll have to wait for him to turn his back and walk away then step out behind him and then activate time perception to get by him as you sneak to the left.

Climb over the crate up ahead and duck under the crates ahead. The third porcelain figure is not much different from the others that Ian has sneaked by. Ian must make it to the crate stack in the back right corner then duck under it to leave. The only tricky part about this porcelain figure is that he never seems to move along the far right side of the room. You can actually let this one see you then just run toward crates to duck under and leave the room before he gets close. Walk toward the door behind the crate stack to trigger a cutscene that will end the chapter.