Dragon Ball Xenoverse 2 Mods

Dragon Ball Xenoverse 2 Mods Average ratng: 3,5/5 3734 votes

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If he found also found his way to the powers of Super Saiyan Rose. This mod brings the fearsome force of Gohan in a black form, transformed to Super Saiyan Rose power, to your Xenoverse 2 crew. Unload your might upon your enemies and watch them crumble under your feet as Justice gives way to ferocity and power.

All of the following can be edited:

  • Created characters:
    • Name, race and voice
    • Height and body type
    • Level, experience and attributes
    • Skills and equipped (presets)
    • Quest progress
    • Mentors (friendship, customization)
    • Some statistics (such as play trends)
  • Inventory:
    • Costumes
    • Accessories
    • Super Souls
    • Capsules
    • Mixing items
    • QQ Bangs
    • Equipped battle items
  • Unlocked skills
  • Hero Colosseum
    • Master experience and level
    • Figure experience
    • Figures
    • Decks
    • Story and free battles
    • Skills and items
  • XV1 Hero
    • Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.

Support for mod skills/items/characters:

Any installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself). Name lists will be generated on the fly by reading the games files.

Xenoverse

If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Going this route will mean all mod skills/characters/quests will appear as “Unknown..”.

FAQ:

Q: Why isn't costume X or skill Y included? Can you update it?

A: No skill, costume, quest or anything else is included. I do not make lists of this stuff for it to appear in this save editor. Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up).

So with this in mind. if there are missing items for you, then it can be because of the following reasons:

  1. You have a mod installation containing data from a previous game version which did not have these items. Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it).

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  2. You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor. Solution: Get or wait for a new version, or go into the settings and set the game directory.

  3. Another possibility for skills specifically is that you have not loaded into the game at least once since installing the update or mod(?), and thus the skill ID was never added into the save file. In this case the skill just won't appear in the list at all. Solution: just load the game once and save. In the future, an option may be added to manually add skills to the list.

Credits:

eternity – save encryption code