Fatal Frame 4

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.: July 31, 2008Mode(s)Zero: Tsukihami no Kamen is a video game primarily developed by and published by for the video game console; Tecmo Koei shared development with. The fourth installment in the series and the first on a Nintendo console, it was released in Japan on July 31, 2008. Despite a European release being announced, the game has never been released outside of Japan. A fan translation was released in 2010.The story, set on the fictional Rougetsu Island, focuses on Ruka Minazuki, one of a group of girls who was held captive on the island for unknown reasons. Years after their rescue, still suffering from amnesia, Ruka and the two surviving girls return to the island to seek out the truth.

Fatal Frame IV: Mask of the Lunar Eclipse Wii Game ISO – Satu lagi game horror keren nih, yang tentunya untuk Wii ya, tapi tenang kalian bisa memainkan game ini PC dan Android kalian dengan emulator Dolphin, sebelumnya kita sudah bagikan game horror juga yaitu Ju-On: The Grudge Wii Game ISO. Download Fatal Frame IV: Mask of the Lunar Eclipse Wii Game ISO, Ruka Minazuki looks towards.

The game's title stems from a ritual mask key to the story. The gameplay, as with previous entries in the series, revolves around the main character exploring environments and tackling hostile ghosts using the Camera Obscura.The idea for Mask of the Lunar Eclipse came to series co-creator Keisuke Kikuchi when he first saw the Wii hardware. Kikuchi and series co-creator returned as respective producer and director, while Grasshopper Manufacture's acted as co-director, co-writer and designer. The gameplay concept was making the player literally feel the fear evoked in the game. The addition of further developers to the project enabled the team to reconsider the standard formula, although it proved to be a chaotic experience. As with previous games, the theme songs were sung.

When released, it became the best-selling entry in the series to that date, and received mixed to positive from Japanese and Western critics. A ghost viewed through the Camera Obscura, showing it struck by a 'Fatal Frame' shot.Zero: Tsukihami no Kamen, commonly referred to in the West as Mask of the Lunar Eclipse, has players taking control of four different character navigating a variety of different environments, including traditional Japanese houses and a -era -turned-hotel. Environments are navigated from a third-person perspective using the. During exploration, the characters are regularly attacked by hostile spirits, who take away the characters' health through touch.The two central characters can fight off and defeat spirits using the series' recurring Camera Obscura, a camera that captures spirits. Shots taken by the Camera Obscura deal varying amounts of damage based on how close the ghost is, the angle of the shot, and the film used. These factors are taken together to determine how many points the player is awarded for a shot. The most damaging type of shot is the 'Fatal Frame', which is achieved if a shot is taken when the ghost is attacking.

Points are used as the in-game currency, which can be used at save points to purchase items such as medicine and other items. Blue gems scattered around the environment can be used to upgrade the Camera Obscura, with some upgrades speeding reload time or enabling shots to deal more damage. Types of film range from an unlimited low-quality film that deals little damage to rarer and more powerful film types.In addition to the Camera Obscura, the character can use a flashlight to explore their surroundings, and one character has access to a special Spirit Flashlight, which uses moonlight to pacify spirits. The Camera Obscura and flashlights are controlled with the.

Should a ghost attack, gestures with the Wii Remote can shake them off. The 'New Game+' mode unlocks additional costumes and further items and upgrades, many of them dependent on how much the player has scored during the initial playthrough.

On higher difficulties, the number of items available is reduced. Synopsis In 1970, ten years prior to the start of the game, suspected serial killer Yō Haibara kidnapped five girls from their rooms in a sanatorium on Rougetsu, an island south of. The girls were rescued from a cavern beneath the sanatorium by detective Chōshirō Kirishima, who had been pursuing Haibara, but they had all lost their memories. Two years later, a catastrophe strikes Rougetsu Island which kills off the inhabitants. Eight years later, in the present, two of the rescued girls have died in mysterious circumstances and two of the survivors, Misaki Asō and Madoka Tsukimori, return to discover the truth about their pasts.

Despite being warned by her mother not to return to the island, fellow survivor Ruka Minazuki goes there to find Misaki and Madoka. Shortly before Ruka's arrival, Madoka is killed by hostile spirits. Chōshirō, the detective who rescued them, also returns to the island to both find Ruka and continue his pursuit of Haibara. During her exploration, Ruka learns that she and Misaki are suffering from a malady known as the Hidden Moon Disease, which affects their memories and identity and is spread by touch and vision. Each character also collects pieces of a mask used in a local ritual dance to ease the passing of souls into the afterlife. During the course of the story, it is revealed that Misaki arranged their return to the island so their illness might be cured, and that Chōshirō himself died ten years before, and is now helping the girls guided by the benevolent spirit of Ruka's mother Sayaka.It is gradually revealed that Ruka's father Souya had become obsessed with helping complete a ritual dance that would purify the islanders of the Hidden Moon Disease, which required the construction of a special mask for the dancer. Ruka herself became infected, and was treated at the sanatorium along with the other girls and the dancer, Haibara's sister Sakuya.

The ritual was a catastrophic failure, with Sakuya reaching the final stage of the Hidden Moon Disease and falling into a coma, while the other girls collapsed and had their memories wiped. Two years after Ruka and Sayaka left the island, Sakuya woke and spread the Hidden Moon Disease across the island, killing all the inhabitants including Souya. To lay her to rest, the ritual must be completed, and for that her mask must be restored. Ruka comes into possession of all the mask fragments, which reform into the complete mask. Confronting Sakuya atop the island's lighthouse, she manages to pacify her with a sacred tune communicated to her by Sayaka, then Chōshirō puts the mask on Sakuya, completing the ritual and allowing all the island's spirits to pass into the afterlife.

Depending on the game's difficulty setting, Misaki's fate is either left unknown, or her illness is cured after she is saved by Madoka's spirit and she leaves the island with Ruka.Development Mask of the Lunar Eclipse was co-developed by,. Koei Tecmo was in charge of the gameplay and atmosphere, Grasshopper Manufacture were put in charge of character motion and other unspecified aspects of development, while Nintendo managed general production. Makoto Shibata and Keisuke Kikuchi, series creators and respective director and producer of the previous games in the series, returned to their respective posts. In addition, Grasshopper Manufacture's acted as a co-director, co-writer and designer.

Suda was initially reluctant to work on the project due to his intense dislike for ghosts and horror games. According to a later interview with Kikuchi, he was first inspired when he saw the potential in the Wii hardware, and was the first to propose the project to Nintendo. The main development goal for Mask of the Lunar Eclipse was 'feeling fear with the player's body', with gameplay functions closely tied into the Wii hardware.

Among these were feeding sounds through the Wii remote's speaker and creating effects using the rumble function. An adjustment they made was to the camera perspective: while it had been placed at a distance in previous games, it was shifted to an over-the-shoulder third-person view so the control of the torch was more realistic. This raised concerns as to the pace of the character's movement. Taking into account similar criticisms from fans of earlier games, the characters' speed was increased.

This aspect was undergoing revision until quite late into development.When designing the game's main setting, the team moved away from the traditional enclosed Japanese mansions from previous games in favor of somewhere that blended Eastern and Western architectural tastes to create different gameplay opportunities, described in-game as a Meiji-era hotel. Traditional mansion settings were also included, with more locations being present than in previous games. The color yellow was chosen as the game's image color, while the key words used to describe the plot were 'memory', 'moon' and 'mask'. The subtitle refers to the mask that is key to the Kagura Dance Ritual. The mask in turn tied into story themes of the phases of the moon, the nature of memory, and music.

During development, Shibata and Kikuchi felt that Grasshopper and Nintendo's involvement helped them reevaluate the series formula and try out new things. After development, Kikuchi said that the three companies' varying ideas on the project made the development 'a complete and utter mess', though it ultimately worked out well.

The characters were designed by, who had previously worked in that capacity on. The music was composed by and Etsuko Ichikawa. As with the previous two games, Mask of the Lunar Eclipse features songs by Japanese singer: the theme song 'Zero Tuning', and the ending theme 'Noise'. Release Mask of the Lunar Eclipse was first revealed in January 2008 at a Tecmo press conference. It was the first series title to be developed and released for a Nintendo console. It was released on July 31, 2008. Its release was timed to coincide with a traditional time in Japan for people to tell each other ghost stories.

Upon release, the game featured several bugs affecting player progress through the game, as revealed in a message to fans from Nintendo. While no North American release was planned, a European release was in the works and was briefly outed by a French gaming magazine.

After the leak, Nintendo stated that a European release had been planned, but since then the localization had been cancelled. In addition to Nintendo, no other third-party publisher would publish the game overseas, leaving Mask of the Lunar Eclipse as a Japan-exclusive title.After Nintendo's announcement, a three-person team decided to create a fan translation of the game. The development process was compared by them to 'a ', referring to how they needed to assess the data, construct a development schedule for the translation patch, going through theories about file structure, then creating a tool to access the game's data files. The modification program was then tested on by a dedicated tester, then sent back for refinement.

They worked hard to preserve the atmosphere of the original game, along with attempting to make the translation as true as possible without being overly verbose. To help translate the text, they posted the script in segments on internet forums, then later restricted access to the work due to quality concerns. During this time, they found several competent translators who were able to do the final 20% of script translation.

It took several months for the entire process of extracting text, translation, then patching in the translated text to be completed. The patch ended up being quite large as the game designers had split the game into hundreds of different data archives and suitable accommodations and adjustments needed to be made for this. The fan translation was released on January 19, 2010. The patch was designed to work on any Wii device, bypassing the console's region locking, and included a newly-made costume for the main character. While receiving no official localized title, it has commonly been dubbed ' Fatal Frame / Project Zero IV' or ' Fatal Frame / Project Zero: Mask of the Lunar Eclipse' by journalists.

Reception ReceptionReview scoresPublicationScore8/107/1034/408/10During its debut, Mask of the Lunar Eclipse sold approximately 30,000 units, making one of the weaker debuts of the series. As of the end of December 2008, the game had sold nearly 75,000 units. While these were low sales compared to other Wii titles, it made Mask of the Lunar Eclipse the best-selling title in the series to that date.The reviewers for were united in their opinion that, while not a revolutionary title within the series, it was a high-quality game. 's Kristan Reed regularly noted its similarity to previous entries in the series, praising the atmosphere and gameplay, while criticizing the control scheme and its negative effect on combat and navigation. In a preview of the game, Richard Eisenbeis of praised the game's multiple storylines and settings, but was mixed about its familiar gameplay and again criticized the controls. In closing, he generally cited it as a good entry in the series.

Matthew Blundon of, echoing the criticism of the controls, said that it would please hardcore horror game players. Albert Lichi of Cubed3 again faulted the control set up. In most other respects he was highly positive, praising the story, combat and graphics, calling it a 'labor of love' on the part of the development team.

In its import review, generally enjoyed the unsettling atmosphere that the developers had succeeded in creating by using the dark settings and close-set camera angle. The reviewer also defended the often-criticized control scheme, saying that it added to the feeling of fear. In closing, the reviewer said that the subtlety of the game showed the flaws in other horror franchises such as.

Archived from on 21 September 2008. Retrieved 14 October 2015.

^ Lichi, Albert (30 September 2014). From the original on 16 September 2015. Retrieved 14 October 2015. ^ Blundon, Matthew (9 April 2009). Archived from on 12 April 2009. Retrieved 11 October 2015.

^ Reed, Kristan (3 February 2010). From the original on 16 September 2014. Retrieved 11 October 2015. ^ Bozon (30 January 2008).

Street fighter champion edition game. The first fight in Street Fighter V Champion Edition is with the title screen and you will always lose. On the PlayStation 4 it takes a minute or more to actually start the game from the moment.

From the original on 14 October 2015. Retrieved 14 October 2015. ^ 'News from Japan: Scream Team'.

2008. Arnold, Cory (7 October 2016). From the original on 8 October 2016. Retrieved 10 October 2016. 零〜濡鴉ノ巫女〜コンプリートガイド Zero: The Raven-haired Shrine Maiden Complete Guide.

29 November 2014. Pp. 163–166. ^ Gantayat, Anoop (30 January 2008).

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Retrieved 14 October 2015. ^ Riley, Adem (6 March 2009). From the original on 14 October 2015. Retrieved 14 October 2015. Tanaka, John (28 May 2008). From the original on 6 December 2014. Retrieved 15 October 2015.

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(in Japanese). Metal brigade tactics list.

.: September 27, 2014.: October 22, 2015.: October 30, 2015.: October 31, 2015Fatal Frame, titled Zero ( 零 ( ゼロ )) in Japan and Project Zero in Europe, is a video game series created, published and developed by (originally ). Debuting in 2001 with the for the, the series consists of five main entries. The series is set in 1980s Japan, with each entry focusing on a location beset by hostile supernatural events. In each scenario, the characters involved in the present investigation use Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits. The series draws on staple elements of, and is noted for its frequent use of female protagonists.The series was conceived by and Keisuke Kikuchi.

After being introduced to the PlayStation 2 hardware and after the success of the series, the pair decided to develop a horror series inspired by Shibata's own spiritual experiences and popular Japanese horror films of the time. Their main goal was to make the most frightening game experience possible.

Later installments have refined the gameplay mechanics while also adding more complex narrative elements.The series has received critical acclaim, being ranked alongside other horror series including the and Silent Hill series, while individual games have been ranked among the best survival horror games in existence. While the sales of individual games have never been high, the series as a whole has sold over one million copies worldwide as of April 2014. Multiple Japanese media adaptations have been made, including manga and a 2014. Contents.Titles As of 2014, the series consists of five mainline video games, not counting remakes, re-releases and spin-offs.

The only main Fatal Frame title yet to be released in the west is the fourth entry. While a European release was planned, it was eventually cancelled, and no North American release was planned. A fan translation of the fourth game was released in 2010, which enabled the game to be played on any Wii system. Outside their international releases, the Fatal Frame games are not numbered. This was due to the series' creators considering each entry to be a standalone game, with minimal connections to previous titles. Since the fourth game, new Fatal Frame titles have been funded and co-developed by Nintendo, resulting in new series titles since the fourth game only appearing on Nintendo consoles.

Video games Main series Release timeline 132014The in the series was released on the in 2001 in Japan and 2002 in North America and Europe. The second game, was released again for PlayStation 2 in 2003 in Japan and North America, and 2004 in Europe. Likewise released for the PlayStation 2 in 2005 for Japan and North America, and 2006 in Europe. In 2008, released in Japan for the, and has not been released overseas. The fifth title, was released for the in 2014 in Japan and 2015 in North America, Europe and Australia. Spin-off and remake The first two titles have received expanded re-releases. An expanded port of the original game was released for the in 2002 in Japan and 2003 in Western territories.

It featured additional story elements, gameplay refinements and a new difficulty setting. For Crimson Butterfly, a 'Director's Cut' for the Xbox was released in 2004 in Japan and North America, and 2005 in Europe. A new for the Wii was released in Japan and Europe in 2012.A mobile title, Real Zero, was released in 2004 for and mobile devices. The game involves users taking pictures of their environments and superimposing ghost images somewhere in the frame. Seventy different ghosts were available to collect, with each new ghost triggering the sending of an email to provide clues for finding the next ghost or other messages. The game's service was terminated in 2011.

A spin-off for the, was released in all regions in 2012. The story follows a girl named Maya, who is trapped in a haunted house controlled by a mysterious woman in black, and seeks to escape the woman's control. Related media To commemorate the release of Crimson Butterfly, a special interactive attraction titled Zero4D opened in 2004. It featured movie scenes designed by the same team behind the CGI movies for Crimson Butterfly. A manga based on the series written by, Fatal Frame: Shadow Priestess, was released in both Japanese and English through 's website in July 2014.

A directed by for was released in cinemas in 2014. The novel it was based on, Fatal Frame: A Curse Affecting Only Girls by, was released a few months prior to the movie.A Hollywood film adaptation of the first game was announced in 2003. Robert Fyvolent and Mark R. Brinker were hired as the project's writers, and was hired as its producer.

The title was being produced. Later that year, it was announced that was helping Rogers to polish the game's script, and that sessions to find a director and cast the movie would follow. In 2014 alongside the formal announcement of Maiden of Black Water, it was confirmed that the Hollywood film was still planned.

Now produced by, it is set to begin production after the completion and release of the game. Christophe Gans announced in an interview that the movie will take place in Japan in an attempt to capture its Japanese haunted house setting.

Common elements Series gameplay. A battle with a hostile ghost from the original game. Aside from aesthetic variations, the gameplay has remained roughly the same throughout the series.The gameplay has remained consistent through the series' lifetime. Each environment is filled with ghosts, with separate games having different attack behaviors for them.

While navigating these environments, the main character's only means of defense is the Camera Obscura, which can be used to damage ghosts, capturing them on film and pacifying them. When using the camera, the view switches from a third-person to a first-person perspective. The camera locks onto a ghost, with the amount of damage dealt depending on how much of a focus the Camera Obscura has on the ghost, but ghosts fade in and out of existence, making focusing more challenging.

Shots of varying closeness and angles also affect how much damage the ghost takes. The most damaging is a 'fatal frame', which hits a ghost weak spot. A ghost's captured spirit energy is converted into points, which can be used to buy items to upgrade the Camera Obscura and obtain more powerful film.In addition to hostile ghosts, there are passive ghosts encountered in parts of the environment: if they are not caught on film at once, they vanish from the rest of the game. Ghosts captured on film are added to a list, which reveals a ghost's past. For the first three games, navigation is done using semi-fixed third-person view of environments, with characters moving at a slow pace through them. For Mask of the Lunar Eclipse and later entries, the camera perspective was altered to a third-person over-the-shoulder view and character movement was increased a little to speed up gameplay.

The ability to either dodge or break free from a ghost's grip was added in Maiden of Black Water. Setting The Fatal Frame / Project Zero series is set in the 1980s, before mobile phones were commonly used in Japan. Aside from a few recurring characters, each game has a self-contained story focusing on a different supernatural threat. The main unifying factor is navigating through haunted locations struck by a supernatural catastrophe, with a recurring setting being abandoned Japanese mansions. Recurring characters include Dr.

Kunihiko Asou, an occultist who lived in the 1800s and created objects such as the Camera Obscura; and Miku Hinasaki, the protagonist of Fatal Frame and one of three protagonists in The Tormented, who also appears in Maiden of Black Water as one of the main characters' missing mother. A second recurring feature is the exclusive or frequent use of female characters in the leading role. This was explained as being due to the overall tone of the series: since traditional violence was not used, it was better to use a female character to convey this. It was also felt that women were more spiritually aware than men. Another recurring concept is a pseudo-physical location bridging the physical and spiritual worlds, inspired by a written by Japanese poet Taeko Kuzuhara: these were represented by the Hellish Abyss in Crimson Butterfly and the lake in Maiden of Black Water.The first chronological entry in the series, Mask of the Lunar Eclipse, takes place in 1980.

The story revolves around three girls who travel back to the fictional Rougetsu Island to recover memories of being kidnapped while they lived there ten years before. On the island, they must investigate the secrets behind a local ritual dance and an ancient mask related to the ritual. Fatal Frame is set six years after Mask of the Lunar Eclipse, with Crimson Butterfly being set two years after that. The Tormented is set two months after the second game's events.

Maiden of Black Water is set at an unspecified date after the third game. Although Miku Hinasaki is 37 when Maiden of Black Water is set, which seems to be 20 years after the first Fatal Frame where she was only 17. It takes place around the fictional Mount Hikami, a site infamous for suicides and rituals associated with local bodies of water. The main protagonists are each drawn to the mountain intent on rescuing someone, confronting hostile ghosts along the way. History and development The concept for Fatal Frame / Project Zero first occurred by Makoto Shibata. The idea occurred after the development of. Inspired by his own experiences of supernatural events, and heartened by the success of the series, Shibata and Keisuke Kikuchi set to work on creating the basics for the game.

Shibata was in charge of the majority of game and scenario development, while Kikuchi was in charge of general oversight. When creating the atmosphere, the team watched both high and low-budget Japanese horror films, and war films. One of their goals was to make the game as scary as possible. The Camera Obscura was not in the initial discussions between Shibata and Kikuchi, with the original idea being that ghosts would be avoided and repelled by light. Ultimately, they decided to have a type of offensive power, which resulted in the Camera's creation.

Kikuchi was initially opposed to the idea, but saw that it fitted very well into the game's context as development progressed. The first game was marketed in the west as being based on a true story, and while this was not accurate, the story of Fatal Frame was inspired by both real locations noted for apparent haunting and local ghost-related folklore.For Crimson Butterfly, the team toned down the frightening aspects so players would be willing to complete a playthrough, alongside creating a stronger story. The story was inspired by a dream Shibata had, with the interpretive nature of the game's events being inspired by his feelings about the dream.

For The Tormented, they decided to focus on horror elements emerging out of everyday life, focusing on the effects of dreams upon reality. Mask of the Lunar Eclipse was co-produced by Koei Tecmo, Nintendo and, with Grasshopper Manufacture's acting as a co-director with Shibata. The gameplay was constructed around the Wii hardware, with the main concept being for players to feel the fear physically. The entire concept occurred by Kikuchi when he saw the specifications for the Wii.

Maiden of Black Water originated when Kikuchi saw the Wii U hardware, and was co-produced by Koei Tecmo and Nintendo. As they wanted to bring more people into the series, they included a stronger narrative and new gameplay elements to make the experience easier for newcomers.Since Crimson Butterfly, theme songs have been created for each title, primarily performed by Japanese singer. The development team wanted an image song for Crimson Butterfly, and Shibata found the then-newly debuted Amano in the Japanese independent community. Amano created the song using documents on the game's story, themes and setting.

Amano returned multiple times to create theme songs for The Tormented, Mask of the Lunar Eclipse, and a new theme song for the Wii remake of Crimson Butterfly. She again returned for Maiden of Black Water, and a second new singer AnJu contributed a second theme song to the title. Reception Aggregate review scoresGame(PS2) 74/100(Xbox) 77/100(PS2) 81/100(Wii) 77/100(Xbox) 84/100(PS2) 78/100(Wii) 76%(3DS) 54/100(WIIU) 67/100In Japan, each title in the Fatal Frame / Project Zero series has seen modest success: the first game's lifetime sales are the lowest in the series, while Mask of the Lunar Eclipse currently stands as the best-selling title in the series to date. Since its debut in 2001, the Fatal Frame series has sold 1.3 million copies worldwide.Multiple video game journalists have singled out the series. 's Clara Barraza, in an article on the evolution of the survival horror genre, said that the first game 'broke away from the use of weapons like guns and planks of wood to switch it up and try something completely different', praising the use of the Camera Obscura in evoking a sense of fear and calling the game 'a unique spin on the genre'. In a different article for IGN on the history of survival horror, editor Travis Fahs stated that the series gave a much-needed boost to the genre during a period of decline in the early 2000s, highlighting the Japanese horror aesthetic as a selling point that attracted players in tandem with the popularity of The Ring.

As part of an interview with the series' creators in 2006, writer Christian Nutt referred to it as one of the three best-known horror video game series alongside Resident Evil and Silent Hill. Similarly, as part of a review of Maiden of Black Water, Dennis Scimeca of ranked the Fatal Frame series alongside Resident Evil and Silent Hill. In an article on the series, writer Richard Eisenbeis said that Fatal Frame succeeded in drawing his attention when most other horror games did not, generally praising the settings and the 'master stroke' of the Camera Obscura in gameplay.

Fatal frame 4 translation

In an interview, art leader Dave Matthews stated that the gameplay of F.E.A.R. 2 was influenced by the Fatal Frame series.

In multiple articles, Crimson Butterfly has been singled out by video game publications and industry developers as one of the scariest games of the horror genre in general. Notes and references Notes. Titled 零 〜zero〜 ( 零) in Japan and Project Zero in Europe. Titled Zero 〜Akai Chō〜 ( 零 〜紅い蝶〜) and Project Zero 2: Crimson Butterfly in Europe.

Titled Zero: Shisei no Koe ( 零〜刺青ノ聲〜, lit. Zero: Voice of the Tattoo.) and Project Zero 3: The Tormented in Europe.

The game has no official English title. Its Japanese title is Zero: Tsukihami no Kamen ( 零〜月蝕の仮面〜, lit. Zero: Mask of the Lunar Eclipse).

Titled Zero: Nuregarasu no Miko ( 零 〜濡鴉ノ巫女〜, lit. Zero: The Raven-haired Shrine Maiden) in Japan and Project Zero: Maiden of Black Water in Europe. Titled Spirit Camera: The Possessed Notebook ( 心霊カメラ 〜憑いてる手帳〜, Shinrei Camera Tsuiteru Techou) in Japan and Spirit Camera: The Cursed Memoir in Western territories. Zero: Kage Miko ( 零 影巫女). scoreReferences.