Monstrum Wiki

Monstrum Wiki Average ratng: 4,1/5 7875 votes

Latin[edit]

I trolled monsters in a maternity ward, on a haunted island and in a huge mine. Now I'm on a ship. It's as simple as that. If you like my channel, you should take a look at my other platforms for.

Etymology[edit]

From moneō(advise, warn) +‎ -trum(suffix forming instrument nouns).

Pronunciation[edit]

  • (Classical)IPA(key): /ˈmon.strum/, [ˈmõː.st̪rʊ̃ˑ]
  • (Ecclesiastical)IPA(key): /ˈmon.strum/, [ˈmɔn.st̪rum]
  • Audio (classical)

Noun[edit]

mōnstrumn (genitivemōnstrī); second declension

  1. a divine omen indicating misfortune, an evil omen, portent
  2. (metonymically) a monster, monstrosity, whether in size or character
  3. (figuratively) a thing that evokesfear and wonder

Declension[edit]

Second-declension noun (neuter).

CaseSingularPlural
Nominativemōnstrummōnstra
Genitivemōnstrīmōnstrōrum
Dativemōnstrōmōnstrīs
Accusativemōnstrummōnstra
Ablativemōnstrōmōnstrīs
Vocativemōnstrummōnstra

Synonyms[edit]

  • ostentum, prōdigium, portentum

Derived terms[edit]

  • mōnstrōsus/ mōnstruōsus

Descendants[edit]

  • Albanian: moshtrë, monstër
  • Catalan: monstre
  • Galician: monstro
  • Italian: mostro
  • Old French: monstre
    • French: monstre
      • Romanian: monstru
    • Middle English: monstre
      • English: monster
        • German: Monster
        • Japanese: モンスター(monsutā)
        • Korean: 몬스터 (monseuteo)
  • Portuguese: monstro
  • Spanish: monstruo

References[edit]

  • monstrum in Charlton T. Lewis and Charles Short (1879) A Latin Dictionary, Oxford: Clarendon Press
  • monstrum in Charlton T. Lewis (1891) An Elementary Latin Dictionary, New York: Harper & Brothers
  • monstrum in Charles du Fresne du Cange’s Glossarium Mediæ et Infimæ Latinitatis (augmented edition, 1883–1887)
  • monstrum in Gaffiot, Félix (1934) Dictionnaire Illustré Latin-Français, Hachette
  • Carl Meissner; Henry William Auden (1894) Latin Phrase-Book[1], London: Macmillan and Co.
    • (ambiguous) extravagant fictions of fancy: opinionum commenta, ineptiae, monstra, portenta
    • (ambiguous) marvellous ideas; prodigies: monstra or portenta
    • (ambiguous) it is incredible: monstra dicis, narras

Serbo-Croatian[edit]

Pronunciation[edit]

  • IPA(key): /mǒnstrum/
  • Hyphenation: mon‧strum

Noun[edit]

mònstrumm (Cyrillic spellingмо̀нструм)

Declension[edit]

singularplural
nominativemonstrummonstrumi
genitivemonstrumamonstruma
dativemonstrumumonstrumima
accusativemonstrumamonstrume
vocativemonstrumemonstrumi
locativemonstrumumonstrumima
instrumentalmonstrumommonstrumima
Retrieved from 'https://en.wiktionary.org/w/index.php?title=monstrum&oldid=54753249'

This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( December 2009) YsNihon FalcomCreator(s)Falcom Sound Team jdkPlatform(s),First releaseJune 21, 1987Latest releaseYs IX: Monstrum NoxSeptember 26, 2019Ys ( イース, Īsu, IPA: ) ( ) is a series of developed. The first game in the series, was released on the in 1987. Ys games have also appeared on the,. As of 2017, the series had sold over 4.8 million copies worldwide.

The Darm Tower & The Tower of RadoA feature of the early Ys games is the Darm Tower (or Dahm Tower in some translations). In the story, it is an unfinished and deserted tower, built with the intention of touching the sky. The tower houses a small annex, titled 'the Tower of Rado' (or simply 'Rado's Annex' ) three quarters of the way up. According to in-game lore, the normally immortal ancient Ys aged because humans overused the magic power of an ancient artifact, known as the Black Pearl. The result of this misuse was evil magical energy bringing forth millions of cruel demons. The people of Ys fled to the Palace of Solomon and used the Black Pearl to lift the palace into the sky, creating a safe haven. The demons, focused on controlling the Black Pearl for their own intentions, began building the Darm Tower, day and night, attempting to connect to the Palace of Solomon with their construction.

As in-game-events transpired, however, the demons' efforts were thwarted. Later games feature a variety of plots but frequently begin with a shipwreck, with a stranded Adol getting involved in the new area's events.Gameplay In early games, the player uses only the to fight. The player must run Adol into enemies, hitting them on the side, back or slightly off-center of the front. This was created with accessibility in mind; while other RPGs at the time had either combat or a manually activated sword, Ys had Adol automatically attack when walking into enemies. While most Ys titles do not use the 'bump attack' system, it has become one of the series' defining features. Falcom staff have compared this style of gameplay to the enjoyment of popping air bubble sheets, in the sense that it took the tedious task of and turned it into something similar to a -based. According to and John Szczepaniak (of and ), 'Repetition of the act was pleasurable as you developed a psychological rhythm and, even in the event of backtracking, progress was always swift since the player never needed to stop moving.'

A feature that has been used in nearly every Ys title is the mechanism, which had previously only been used in the series. Recharging health has since become a common mechanism used in many video games today.Ys II introduced magic spells to the series (e.g. Further information: Release timeline 19Ys IX: Monstrum NoxThe Ys series has its roots in the Japanese computer system. Each of the first three games was released on that platform first. Ports of the games to console platforms have usually been handled by various other licensee companies, such as,. In terms of the number of game releases, the Ys series is second only to as the largest franchise, as of 2011.The first two games in the series were originally intended as a single game, but the creators Masaya Hashimoto and Tomoyoshi Miyazaki eventually decided to split it into two separate games: (1987) and (1988). They were later re-released together in the (1989).

It was one of the first video games to use, which was utilized to provide enhanced graphics, animated, a Red Book soundtrack, and voice acting. Its was also one of the first to use. The game received the award from in 1990, as well as many other awards. The remake of Ys I released in 1991 was notable for its early use of for the boss. An remake called Ys II Special was also released exclusively for the in 1994; it was a mash-up of Ys II with the (1992) along with a large amount of new content.After completing (1989), Hashimoto and Miyazaki left and founded.

Two versions of the fourth game were released, and Falcom licensed both versions out: the version to Tonkin House (who had handled the Super NES port for Ys III), titled; and the version to Hudson Soft (who had ported all three previous games to that platform), titled. Hudson Soft took certain liberties with the game, and as a result, it is very different from Mask of the Sun.

They share the same setting, cast, and much of the basic plot, but the actual structure of the story plays out in a completely different manner, as do the game's levels and enemies. Mask of the Sun is the official continuation of the series, while Falcom have deemed The Dawn of Ys to be essentially an 'alternate universe' take on the events in Celceta. A PS2 remake of Mask of the Sun was released in May 2005, further subtitled 'A New Theory'.Falcom released Ys V as a Super Famicom exclusive. A standalone title, it gave Adol a jump and manual attack. It was criticized as being too easy; in response to this, Falcom put out Ys V Expert, a harder version of the game.

A PS2 remake of Ys V by Taito was released 2006 in Japan.After this, the series remained dormant for eight years (except for remakes such as Ys Eternal), during which time Falcom abandoned console development altogether, choosing instead to focus on the platform. They announced a new game in the series, entitled, which was released on 27 September 2003.

It was generally well received.In early 2005, a new title in the series was announced, which is a top-to-bottom 're-imagining' of Ys III, greatly expanding its original plot. It was released on 30 June 2005.A spinoff game called was released on 16 March 2006 in Japan for the. Unlike the rest of the series, it is a game instead of an. It received lackluster reviews and general disdain from fans.was released in December 2006. It takes place 700 years before the events of the first game, following the separation of Ys from Esteria. The two initial playable characters are Yunica Tovah and Hugo Fact.

The two characters' stories play out somewhat differently during character interactions. Adol appears only as a hidden bonus character. Falcom has since released a new version of the game that required a copy's registration serial number sent to Falcom along with shipping charges to get an extra enhancement disc for the game. With this disc the player would be able to play as Adol, along with various other new features.was released in Japan in 2009 for the. Unlike the previous entries in the series, this time the player has a party of characters fighting simultaneously against enemies on the field, and can change the controlled character on the fly with the press of a button. This system has been maintained in all subsequent games in the series. The graphics also had a significant upgrade compared to Ys Origin.In September 2012, was released for the PlayStation Vita.

Was released in Japan on 21 July 2016 for the PlayStation Vita, and was later ported to the PlayStation 4,. Ys IX: Monstrum Nox was released on the PlayStation 4 in Japan on September 26, 2019.

English releases Until 2005, only three Ys games were available in North America: (Master System, MS-DOS, Apple IIGS), (TurboGrafx CD), and (SNES, Genesis, TurboGrafx CD). The original PC-8801, PC-9801, X1 and MSX2 versions, as well as the Famicom ports remain exclusive to Japan. English ports of the Japanese game Ys VI: Ark of Napishtim were released by Konami in 2005 and 2006 for the PS2 and PSP, respectively, marking the first English release of the series in 13 years.At one point, NEC Interchannel proposed bringing 's Ys Eternal Story to North America, but the idea was rejected by America.The original Windows PC remakes were Ys Eternal and Ys II Eternal. Later, there was a compiled re-release called, which bumped up Ys Eternal's visuals to Ys II Eternal's level (more color depth, primarily) and made the soundtrack sound more cohesive between the two.

Once this was out of print, Falcom began selling the two separately again, as Ys I Complete and Ys II Complete. Falcom changed the 'Eternal' to 'Complete' on all external packaging and advertisements, but not in the actual games themselves. In one of the English patches, the internal bitmaps are edited to reflect the external change for the packages.In 2002 Nicolas Livaditis, an avid Ys fan and software engineer, spearheaded an English fan translation project for the first PC remake, Ys I Complete. This led to other projects for Ys II Complete, and, though not all were completed; the Ys VI project for example, was cancelled to respect Konami's licensing rights. Completed translation patches were made for Ys I & II Complete and Ys IV: The Dawn of Ys.

In 2010, purchased the fan-translated script for from Jeff Nussbaum, the actual translator, an act considered historic and unprecedented, as unlicensed translations are technically as unauthorized. XSEED went on to purchase three more fan-translated scripts for Ys I, Ys II, and Ys Origin.Nintendo added Ys Book I & II to the US on 25 August 2008, the first release of the Ys series on a 7th Generation home console.

Atlus released the games in one package entitled on 24 February 2009 on the.In May 2010, Xseed Games announced plans to localize the games, Ys: The Oath in Felghana, and in North America. As of 2011, all games have been released.In March 2012, Xseed Games announced that they will be starting publishing Japanese PC games through Steam, starting with the PC version of Ys: The Oath in Felghana on 19 March 2012. On 31 May 2012, Xseed Games released an English version of Ys Origin on Steam.

Main article:There are two separate series of Ys, with the first spanning seven episodes and covering the events of the first game, and the second running for four episodes and loosely covering the events of the second game. The first anime expands on the relatively thin storyline of Ys I, including a retelling and expansion of the prologue found in the game's original Japanese manual.Both series were released on DVD in English by Media Blasters' anime label 'AnimeWorks', packaged both separately and in a three-disc box set. The dubbed/audio tracks have changes to some character names ('Dark Fact' becoming 'Dark Factor', 'Adol' becoming 'Adle', and 'Lilia' becoming 'Lillian', for instance). Pronunciations of various names are inconsistent, sometimes within the same scene.Included on one of the discs is what appears to be a preview for an anime based around Ys IV. This was created by Falcom as a 'pitch' trailer to shop around to various animation studios to see if anyone was interested in producing the series; however, they had no takers, so this trailer is all that exists of the rumored Ys IV anime.Music The first two games were composed by, Mieko Ishikawa, and Hideya Nagata, whereas Mieko Ishikawa handled the soundtrack for Ys III.

The composers' works have been remixed for each subsequent release, for instance, by Japanese musician Ryo Yonemitsu for 's, Ys III: Wanderers from Ys and Ys IV: The Dawn of Ys releases for. The TurboGrafx versions made very early use of audio in video games.Consequently, the Ys series is seen in the industry as some of the finest and most influential scores of all time, demonstrated by an extensive series of CD releases based on the series' music, with numerous variations on its themes. It has also inspired video game composers outside Japan, such as who has cited it as a direct influence.The later games in the series were composed by the Falcom Sound Team jdk, the collective name of Falcom's internal sound production staff (not to be confused with the jdk Band - a band made of freelance musicians who works for Falcom and performs Sound Team jdk's music for both arranged albums/soundtracks and live during concerts).References. Nihon Falcom Corporation.

Retrieved 31 December 2009. ^ Szczepaniak, John (7 July 2011). The night of the rabbit golden patience.

(111): 152–159 154. Retrieved 8 September 2011. ( Szczepaniak, John (8 July 2011). Hardcore Gaming 101. Retrieved 8 September 2011.

). July 11, 2017. Blogging Games.

26 July 2012. Retrieved 24 October 2017. Szczepaniak, John (7 July 2011). (111): 152–159 153. Retrieved 7 September 2011.

( Szczepaniak, John (8 July 2011). Hardcore Gaming 101. Retrieved 6 September 2011.

). Massey, Tom. Gamer Network. Massey, Tom. Gamer Network. ^ Szczepaniak, John (7 July 2011).

(111): 152–159 154. Retrieved 8 September 2011. ( Szczepaniak, John (8 July 2011).

Hardcore Gaming 101. Retrieved 8 September 2011.

). Kalata, Kurt; Greene, Robert. Hardcore Gaming 101. ^ Szczepaniak, John (7 July 2011).

(111): 152–159 155. Retrieved 8 September 2011. ( Szczepaniak, John (8 July 2011).

Hardcore Gaming 101. Retrieved 8 September 2011. ). ^ Szczepaniak, John (7 July 2011). (111): 152–159 156. Retrieved 8 September 2011.

Show diplomatic refinement and tactical finesse in Galaxy on Fire – Alliances, the first multiplayer game set in the iconic GOF universe. Harvest recourses, erect structures, earn credits, manage bases, train soldiers and compile fleets. Form strong treaties with other commanders and fight side by side with your alliance. Galaxy on Fire – Alliances is an android game but it can be played on a laptop computer (windows pc) or in windows tablet. What is BlueStacks? BlueStacks is an American mobile company that produces the BlueStacks App Player and the GamePop microconsole. What happened to galaxy on fire - alliances.

( Szczepaniak, John (8 July 2011). Hardcore Gaming 101. Retrieved 8 September 2011.

). ^ Szczepaniak, John (7 July 2011).

(111): 152–159 157. Retrieved 9 September 2011.

( Szczepaniak, John (8 July 2011). Hardcore Gaming 101. Retrieved 9 September 2011.

). Szczepaniak, John (7 July 2011). (111): 152–159 158. Retrieved 10 September 2011. ( Szczepaniak, John (8 July 2011). Hardcore Gaming 101.

Retrieved 10 September 2011. ).

2015-12-16, Gematsu. Romano, Sal. Retrieved 19 December 2018. Romano, Sal. Retrieved 10 September 2019.

Retrieved 24 May 2010. 14 March 2012. Retrieved 14 March 2012. Retrieved 2 June 2012. 14 February 2013. ^ Kalata, Kurt (27 November 2010). Hardcore Gaming 101.

Retrieved 3 September 2011. Ryan Mattich. Retrieved 3 September 2011. Chris Greening & Don Kotowski (February 2011). Game Music Online. Retrieved 20 June 2011.

Sorlie, Audun. Hardcore Gaming 101. Retrieved 3 September 2011.External links.