Imperia Online Game
Game of LuckIt is located in the. You can participate in the Game of Luck with tickets bought, either with equal to Empire's 1-hour production, or with 850. The number of the purchased tickets is unlimited. A lucky ticket, one for all the realms, is drawn every hour.
The winner is rewarded with a gold amount equal to his 100-hour. The Game of Luck reward is received by opening a special chest in menu Inventory / sub-menu Hoard. If there is more than one Game of Luck reward you still haven't received, you can open one chest per day. GamemasterThe in-game symbolic presence of Imperia Online administration appearing as a source of a system message. Gamemaster's contain official announcements on behalf of Imperia Online team regarding upcoming events, news or successful diamond purchases.
They are received in orange envelopes and are saved in System tab of Messages menu, labeled Gamemaster. Do not confuse real Gamemaster system messages with random ill-intentioned sent by a regular player with a name similar to gamemaster, admin, administration, Imperia Online etc, received in a green envelope and located in the 's inbox, aiming to obtain personal information, such as your, or mislead the players encouraging them to send dubious sms about non-existing. Always bear in mind that Imperia Online will neither ask you for personal data nor lead purchase propaganda via. Imperia Online team recommends immediately all malicious of that kind and commits to permanently the ill-intentioned users responsible for them.
The in-game symbolic presence of Imperia Online administration appearing as a source of a system message. Gamemaster's messages contain official announcements on behalf of Imperia Online team regarding upcoming events, news or successful diamond purchases. They are received in orange envelopes and are saved in System tab of Messages menu, labeled.
GarrisonGarrison determines the number of troops that can be stationed inside your. Any non-Garrisoned troops in the Holding will meet the enemy in Field Battle if the Holding comes under attack. The size of your Garrison equals the Fortress level's plus any enhancement from the Military Architecture Technology or the Garrison Tactician General Skill.
Troops stationed in the Garrison do not incur and are unaffected by loss during Fortress Siege. Units have their Attack greatly enhanced when Garrisoned.
Siege Engines occupy Garrison slots equal to their Operating Crew. During battle Garrisoned troops are only deployed in two: Frontline and Artillery Line. The Garrison Frontline has no Divisions and it's composed of all Garrisoned Cavalry and Infantry. During Garrisoned troops can only be attacked by enemy Archers and suffer only 20% of their Attack.
Enemy Archers prioritize the Garrison Frontline over the Garrison Artillery Line. During Fortress Assault only Garrisoned Archers and Artillery can attack the enemy. General's experienceThe overall a has gained from leading victorious.
Experience is earned with every won battle against other players in range x2 or against. Generals win 1 against other users if the army they command kills enemy with (not multiplied by 2 for points but the real one) equal to the of the winning account before the battle, divided by 100. In the case of attacking an generals win 1 experience point if the of the army (not multiplied by 2 but the real one) is equal to the net worth points of the user before the battle, multiplied by 1,5. Zombiewood apk.
For more information about general's experience click. Global EventsThere are many ancient secrets and mysteries to be revealed in the of Imperia Online.
And they can bring many valuable treasures to those Rulers, which are brave enough to seek them. Such entities are the Global Events, which spawn in each Realm after certain amount of time has passed since its start. Global Events take the forms of epic fortresses, dark places, towers that promise knowledge and many more. It is up to the players to plan and execute campaigns against these entities, in order to gain precious special rewards. The Dark Fortress Functionality.
Players send armies, which march for fixed 15 minutes (30 minutes with the return, except during snowy weather) for Realm speed x4 and 6 minutes (12 minutes with the return, except during snowy weather) for Realm speed x10. The Fortress can be assaulted instantly for 2550 for Realm speed x4 and for 1020 for Realm speed x10. The Dark Fortress possesses massive amount of hitpoints, which are calculated based on the Realm development, as the main development factor being the amount of trained players armies in the last week in the entire Realm. Each attack brings, based on the damage inflicted.
Its amount decreases progressively. If the player's damage is above 10% of the Fortress' starting hitpoints, a minimum amount of gold will be received. The instant assault on the Fortress option becomes unavailable, if the inflicted damage is more than 30% of the Fortress' starting hitpoints. The personal chest rewards will be decreased 2 times, in case the The Dark fortress is not defeated. The smallest reward could be a chest with 1-hour production. Ranking is based on the total damage dealt.
Battle. The Dark Fortress doesn't have an army, just a massive Fortress Wall. The battle itself is bashing that Wall, until brought down.
The battle ends, when the attacking army flees due to low. Although the player's army will eventually flee due to low morale, no units are lost during each battle and the battle is always won. The Dark Fortress Event can end ahead of time, if the players manage to bring the Wall down before the Event's scheduled end. Skull of Wonders Functionality. Players send armies, which march for fixed 15 minutes (30 minutes with the return, except during snowy weather) for Realm speed x4 and 6 minutes (12 minutes with the return, except during snowy weather) for Realm speed x10. The Skull can be assaulted instantly for 2550 for Realm speed x4 and for 1020 for Realm speed x10.
The Skull's power is dependent on the Realm development, as the main factor is the amount of trained armies of players, who have logged into the game in the last 7 days. Each attack on the Skull can bring up to 404 pearls.
You win pearls based on the percentage of overall army sent to attack the Skull of Wonders. Pearls can be used for purchasing 10-minutes time decrease. The cost is 100 Pearls in Realm Speed x4 and 250 Pearls in Realm Speed x10. Instant assault on the Skull option is not available, if a player inflicts more than 30% damage than the Skull's starting hitpoints.
You will lose all of your unused pearls at the end of the event. Ranking is based on the total damage inflicted.
Battle. The Skull of Wonders doesn't have any armies. The damages inflicted on it are based on the invader army's carrying capacity. Players will not lose any troops and each battle is considered a victory. The Skull of Wonder event can end ahead of time, if the players manage to bring its Health Bar to 0 before the Event's scheduled end. Tower of Knowledge Functionality.
Players send spies, which march for fixed 15 minutes (30 minutes with the return, except during snowy weather) for Realm speed x4 and 6 minutes (12 minutes with the return, except during snowy weather) for Realm speed x10. The Tower can be spied instantly for 2550 for Realm speed x4 and for 1020 for Realm speed x10. The Tower's power is dependent on the Realm development, as the main factor is the amount of trained spies of players, who have logged into the game in the last 7 days. You contribute intelligence points to the Tower of Knowledge based on the number of spies sent and the levels of Espionage, Counter-Espionage and Scouting. Each mission to the Tower brings a maximum amount of 808 Scrolls.
You win scrolls based on the percentage of overall spies sent on mission the Tower of Knowledge. Only are allowed to contribute the Tower. Scrolls can be used for purchasing 10-minutes time decrease.
The cost is 100 Scrolls in Realm Speed x4 and 250 Scrolls in Realm Speed x10. After contributing to 30% or more of the Tower's total intelligence points, the option for instant mission gets unavailable. You will lose all of your unused scrolls at the end of the event. Ranking is based on the total contribution made.
Mission. The Tower doesn't possess any armies. From the player's perspective he actually sends spies to help the Tower collect Scrolls for its library. The Tower's Health bar will fill up, instead of depleting. Players will not lose any Spies and each mission is considered a victory.
The Tower of Knowledge event can end ahead of time, if the players manage to fill up its Health Bar before the Event's scheduled end. Stone Prison Functionality.
Players send armies, which march for fixed 15 minutes (30 minutes with the return, except during snowy weather) for Realm speed x4 and 6 minutes (12 minutes with the return, except during snowy weather) for Realm speed x10. The Prison can be assaulted instantly for 2550 for Realm speed x4 and for 1020 for Realm speed x10. The Prison's power is dependent on the Realm development, as the main factor is the amount of trained armies of players, who have logged into the game in the last 7 days. Each attack on the Prison brings a maximum amount of 404 Totems. You win totems based on the percentage of overall army sent to attack the Stone Prison. Attacks on the Stone Prison does not let you win any gold.
All units with are eligible to assault the Stone Prison. Totems can be used for purchasing of 30-minutes 20% bonus to population growth in all provinces.
Price is 150 Totems in Realms Speed x4 and 750 Totems in Realms Speed x10. The bonus cannot exceed 24 hours. Instant assault on the Prison option is not available, if a player inflicts (fills up) more than 30% damage than the Prison's starting hitpoints. Information about the bonus duration can be found in the Farms and Houses screens. You will lose all of your unused totems at the end of the event. Ranking is based on the total damage inflicted Battle. The Prison doesn't possess any armies.
From the player's perspective he actually sends pillaging armies to fight the Slave Traders and free their captives. Points are given one time per assault, based on the attacking army's pillaging power. Players will not lose any troops and each battle is considered a victory.
The Stone Prison event can end ahead of time, if the players manage to bring the Prison down before the Event's scheduled end. Global Events Ranking.
The players can track their current Ranking via a table, which is located in the Global Event Widget. Government: BarbarismBarbarism has the following effects: Positive effects: 10% faster and cheaper military technologies 50% higher population growth 20% lower army upkeep 50% higher army carrying capacity 25% faster unit training No loss of Happiness when recruiting 50% more resources from barbarian chests 50% less Honor losses Gold from pillages and supply train x4 20% faster army travel Negative effects: 10% slower and more expensive economic technologies 5 levels of Espionage 30% lower housing capacity No tribute from vassals. Government: FeudalismFeudalism has the following effects: Positive effects: 10% faster and cheaper economic technologies 10 levels of Counter-Espionage 15% higher farm capacity 50% cheaper annexing 100% higher garrison capacity Free of charge repair of fortresses in provinces 50% more protected resources 50% bigger fortress impact on production in provinces 10% more hit points of the fortress 100% more governor experience Negative effects: 10% higher army upkeep 10% slower and more expensive military technologies 20% slower army travel 100% more expensive colony foundation.
Government: ImperialismImperialism has the following effects: Positive effects: 15% faster and cheaper economic buildings 15% higher housing capacity 75% cheaper colony foundation Gold from vassals and trade potential x8 No loss of Happiness due to remote holdings 200% higher market capacity 10% higher colony efficiency 100% higher transport station capacity 100 Imperial Miles logistics bonus 100% bigger impact of all special resources except for Yew, Coal, Horseshoe, Granite and Diamonds. Negative effects: 15% slower and more expensive military buildings 20% higher army upkeep -5 levels of Counter-Espionage 20% lower province efficiency. Government: MonarchyMonarchy has the following effects: Positive effects: 20% faster and cheaper military buildings 20 morale points more in attack 5 levels of Espionage 150% bigger impact of governor talents and skills 100% more general experience Additional 1 inborn talent (max. 4) Annex by force does not lower buildings' levels Capacity of Military posts x10 3 growth points after an attack on an independent city 10% lower army upkeep Negative effects: 10% slower and more expensive economic buildings 5% lower farm capacity 10% less protected resources -5 morale points less in defense. GovernmentsA feature that allows players to choose among 4 types of governments for their empires. Each government type carries its own positive and negative modifiers to different aspects of the game - They are aimed at different styles of play - offensive, defensive, etc.
Governments can be switched but this temporarily plunges the empire into a transition period called Anarchy. The duration of Anarchy is 12 hours for realm speed x4/6 hours for realm speed x10 and can be decreased by the account level bonus 'Law Enforcer'. You can also choose Neutrality which leaves your empire unaffected by any modifiers - Governments get unlocked at Centralization 1 and are visible in Rankings.
GuardianArmy Unit. Trained in: Prerequisites: 20, 20, 11. Type:,. Priority Deployment: Center (Frontline) + Assault Troop: This unit is prioritized in Frontline composition during Fortress Assault + Close Combat: Attack x 2 vs. Archers + Shield Wall: This unit is boosted when defending – Hit Points x 1.2 + Last Line of Defense: If garrisoned, this unit is boosted during Fortress Sacking – Hit Points x 2 + Elite Troop: This unit is boosted when fighting in a Center – Attack x 1.2, Hit Points x 1.2 - Vulnerable to Cavalry: Against this unit all Cavalry has Attack x 2 - Heavy Troop: This unit suffers penalties when fighting in a Flank – Attack x 0.8, Hit Points x 0.8 For detailed unit stats, click. Gubernatorial Headquarters.
Type: Capital, Add-on Prerequisites: Palace 1 Maximum Level: 16 Add-on. Allows you to pay resources to level up your Governors. Each level after the first one of the Gubernatorial headquarters increases the received experience from training by 5%.
Each 2 levels allow for the simultaneous training of an additional great person. At level 16 up to 8 great persons can be trained simultaneously. You can train your Great People through their Profile and Trainings tab in tab Governors in the Palace.
Temple's religious refuge. It's the place the can visit every day and face gods' will towards his, receiving or not a gift of max, decrease in research time, or army. Resources and army's possible amount is equal to 1/2 32-hours of your income excluding the. A player can open one gift per 12 hours for free. But if he has already taken a free gift from the Temple at least 3 times, he will have the chance to open a second gift for the day for 680. If he has already taken a gift for 680 at least 3 times, he will have the opportunity to open a third gift for the day for 2550.
If he has already taken a gift for 2550 at least 3 times, he will be able to open a fourth gift for the day for 4250. If he has already taken a gift for 4250 at least 3 times, he will have access to a fifth gift for the day for 8330. If he has already taken a gift for 8330 at least 3 times, he will have the opportunity for a sixth gift for the day for 16830. TournamentsIn-game Competitions, which cover different aspects of the game: Economic development; Military development, attacks and enemy subjugation; All other important aspects of the game. Tournaments are divided into two main categories:. Solo tournaments which require the sovereigns to reach personal achievements and results;. Alliance tournaments, which require achieving goals with teammates.
Tournaments have levels of rarity - some tournaments will occur rarely but will be longer, containing greater rewards. The rewards are divided into milestones according to the achieved result and are given away at the end of every tournament. The types of rewards can be:.;.;. The players in with speed x4 compete in cross-realm tournaments. In these tournaments, the players are distributed in groups, defined by their net worth points.
This means that all players from these realms compete against each other instead of competing with players from their realm only, based on their net worth points. The players in realms with speed x10 compete against players from the realm only. They are not distributed in groups by net worth points. Group distribution is made only at the start of each tournament.
If a player goes over or under the net worth points required for the group he was distributed in, he will not be moved to a different group until the tournament lasts. Type: Local, Add-on, Defensive Structure Prerequisites: See below Maximum Level: 24 add-on.
During Fortress Assault, each Tower attacks the enemy units. A single Tower has 3000 Attack, and no Hit Points of its own. A Tower's Attack is spread proportionally between all of its targets. If the Fortress is destroyed, so are all of its Towers. If the destroyed Fortress level is repaired, the Towers are repaired too.
Trade potentialAn abstract measurement which defines the possibility for a to earn additional which goes directly to the. For the potential is calculated on the basis of number of two adjacent provinces and the less populated holding determines the potential. The more there are, the greater the potential. Trade potential cannot be utilized without the construction of between provinces. Every level of an imperial route grants 10% utilization of the potential (of the less populated holding). Follow the same principle, only you need to construct a in order to use the potential. For the potential is determined by the type of it lays on.
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For more information about Trade potential, click. Transport & buildAn option which allows the automatic of required for a in an // or 's directly from the capital and starting the construction right away with just one click. The following requirements must be met: the necessary are available in the and 's capacity is enough to them at once or has reached the maximum level. The option is not available while the is under enemy.There is the following exception: This option is unlocked under attack when there is a drastic difference between the of the attacker's army and the of the net worth points of the defender. Transport & RecruitAn option which automatically the required for army in an from the and starts the right away with just one click, if the following requirements are fulfilled: the necessary are available in the and 's capacity is enough to them at once or has reached the maximum level.
The option is not available while the is under enemy.There is the following exception: This option is unlocked under attack when there is a drastic difference between the of the attacker's army and the of the net worth points of the defender. Transport & UpgradeAn option which automatically the required for in an from the and starts the right away with just one click, if the following requirements are fulfilled: the necessary are available in the and 's capacity is enough to them at once or has reached the maximum level. The option is not available while the is under enemy.There is the following exception: This option is unlocked under attack when there is a drastic difference between the of the attacker's army and the of the net worth points of the defender. TrebuchetArmy Unit.
Trained in: Prerequisites: 15, 20, 11. Type:, Catapult. Priority Deployment: Artillery Line + Wall-Cracker: This unit is boosted when attacking a Fortress – Attack x 1.5 + Long Range: This unit has 3 extra Attacks in Field Battle or Fortress Assault, before melee begins + Inaccurate: Attack x 0.15 vs. Infantry, Cavalry, and Siege Engines + Scattershot: In Field Battle and Fortress Sacking this unit's Attack is proportionally distributed between all enemy lines, Flanks and Centers (Reserve is immune) + Operator Crew: Requires 75 Idle Population to train; occupies 75 vacancies in Garrison. TutorialThe official adviser in Imperia Online for the very first steps of each player.
The adviser helps the wannabe in getting orientated in the interface and in the main mechanics of the game while giving him/her generous rewards. The tutorial doesn't go forever - the step for your troops is the last one. Once finished, the tutorial icon disappears and the player continues on his/her own. Reading the official manual of the game, (located in the bottom left-hand menu), will help everyone become a real expert in the game and play with self-confidence.