Serious Sam 3

Serious Sam 3 Average ratng: 3,5/5 365 votes
Serious Sam
Genre(s)First-person shooter
Developer(s)
  • Primary
  • Other
Publisher(s)
  • Primary
  • Other
Platform(s)Microsoft Windows, OS X, Linux, Palm OS, Xbox, Xbox 360, PlayStation 2, PlayStation 3, GameCube, Game Boy Advance, Android, iOS, Stadia
First releaseSerious Sam: The First Encounter
21 March 2001
Latest releaseSerious Sam VR: The Last Hope
20 September 2017

Serious Sam 3: Before First Encounter is an upcoming first-person shooter video game in development by Croteam. It will be the latest game in the Serious Sam series and a prequel to the original.

Serious Sam is a video game series created and developed by Croteam. The series started on Microsoft Windows and has been released on a number of different platforms, including the Xbox, Xbox 360, Palm OS, Game Boy Advance, PlayStation 2, GameCube and Stadia.

Direct spin-offs of the first title in the Serious Sam series were created for PlayStation 2, GameCube and Game Boy Advance by Climax Solent and for Palm OS by InterActive Vision. All of these spin-offs were published by Global Star Software. The fan-made game Serious Sam Classics: Revolution was developed by the online community Alligator Pit and released onto Steam Early Access in 2014.

The series follows the adventures of protagonist Sam 'Serious' Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.

Games[edit]

Release timeline
2001Serious Sam: The First Encounter
2002Serious Sam: The Second Encounter
2003
2004Serious Sam: Next Encounter
Serious Sam Advance
2005Serious Sam 2
2006
2007
2008
2009Serious Sam HD: The First Encounter
2010Serious Sam HD: The Second Encounter
2011Serious Sam 3: BFE
Serious Sam Double D
Serious Sam Kamikaze Attack!
Serious Sam: The Random Encounter
2012Serious Sam: The Greek Encounter
2013Serious Sam Double D XXL
2014
2015
2016
2017Serious Sam VR: The First Encounter
Serious Sam VR: The Second Encounter
Serious Sam VR: The Last Hope
Serious Sam 3 VR: BFE
Serious Sam's Bogus Detour
2018I Hate Running Backwards
2019Serious Sam: Tormental
Serious Sam Classics: Revolution
2020Serious Sam 4: Planet Badass

Main entries[edit]

  • Serious Sam: The First Encounter (2001)
  • Serious Sam: The Second Encounter (2002)
  • Serious Sam 2 (2005)
  • Serious Sam HD: The First Encounter (2009)
  • Serious Sam HD: The Second Encounter (2010)
  • Serious Sam 3: BFE (2011)
  • Serious Sam VR: The First Encounter (2017)
  • Serious Sam VR: The Second Encounter (2017)
  • Serious Sam 3 VR: BFE (2017)
  • Serious Sam 4: Planet Badass (2020)

Spin-offs[edit]

  • Serious Sam: Next Encounter (2004)
  • Serious Sam Advance (2004)
  • Serious Sam Double D (2011)
  • Serious Sam: Kamikaze Attack! (2011)
  • Serious Sam: The Random Encounter (2011)
  • Serious Sam: The Greek Encounter (2012)
  • Serious Sam Double D XXL (2013)
  • Serious Sam's Bogus Detour (2017)
  • Serious Sam VR: The Last Hope (2017)
  • I Hate Running Backwards (2018)
  • Serious Sam: Tormental (2019, early access)
  • Serious Sam Classics: Revolution (2019)[1]

Development[edit]

Croteam created a proprietary engine for use in both Serious Sam: The First Encounter and Serious Sam: The Second Encounter. At the time Croteam was making Serious Sam, licensing other engines was costly (upwards of US$1 million), so they made their own from scratch, following the feature set of the first Doom engine, which simulated 3D spaces in 2D, and did not include up or down targeting. As they were creating their own, both Duke Nukem 3D (which added up-and-down freelook) and Quake (a fully 3D rendered environment) were released, requiring Croteam to incorporate these features into their engine for their game to be competitive. Development was further complicated when the first 3D accelerators were released, forcing Croteam to develop for hardware rendering over software.[2] Recognizing they needed to bring something new to what other games were pushing at that time, Croteam decided that they would make their Serious Engine support extremely large environments, with virtual view distances of over a kilometre, physics support, and capable of rendering up to a hundred enemies on screen at a time, and do this on the processing power of what current low-end computers using Pentium One CPUs could handle.[2] The team devised ways of doing object path caching so that they only had to perform collision detection with environmental features every few seconds rather than every cycle. Collision detection was also sped up by approximating the environment with spheres rather than boxes. This also enabled them to have multidirection gravity which was used for some of the game's secret areas.[2]

Serious Engine 1 is available as open-source software.[3] A more powerful iteration of the Serious Engine was developed for use in Serious Sam 2 and is known as Serious Engine 2. It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping. Serious Engine 3 was used in Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter. It includes detailed shading, and enemies are re-modelled to look more realistic. This engine is also being developed to harness the full capacity of HDR and high definition mapping. An updated version, Serious Engine 3.5, is used in Serious Sam 3.

Serious Sam is voiced by John J. Dick.[4]

After the release of both HD remakes of the original Serious Sam episodes, Devolver Digital re-released both classic encounters in 2010 and Serious Sam 2 in 2011.

References[edit]

  1. ^Chalk, Andy (2 September 2019). 'Serious Sam Classics: Revolution is finally out of Steam Early Access'. PC Gamer. Archived from the original on 3 September 2019. Retrieved 3 September 2019.
  2. ^ abcMosettig, Nikola; Manansala, Lee (3 October 2018). 'War Stories: Serious Sam almost didn't happen—until crates saved the day'. Ars Technica. Archived from the original on 3 October 2018. Retrieved 3 October 2018.
  3. ^'Serious Sam's Serious Engine source code released'. Croteam. 11 March 2016. Archived from the original on 12 March 2016. Retrieved 12 March 2016.
  4. ^Martin, Joe (12 August 2009). 'Serious Sam voice actor for hire to fans'. Bit-Tech.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Serious_Sam&oldid=951090256'

This guide covers all the secret and minisecret locations of Serious Sam 3: BFE as well how to trigger or get to them.Disclaimer: Due to time issues, guide is in dissaray and is lacking pictures. It has also not been updated in a while, and will not be updated for the future. While this guide has been perfectly functional for a lot of people, enough to get it to the number one spot in the guides section for this game, some may still find it confusing. In that case, a user made another secrets guide which included screenshots for each secret.

I reccomend you check it out if you have issues understanding my guide. 1) Use the Gnaar's eye — As soon as you melee the first Gnaar, look across the roof from where she came from.

There's a green speck two buildings over. Throw the eye at a high enough arc (standing at the edge, at the same level as the top of the tall building to the left) that it hits the speck and tosses it onto your roof. If you miss with the eyeball, you can try again with one from another Gnaar (don't run or change weapons while holding an eye, as it will cause it to vanish/drop). Pick up the shotgun and kill the next Gnaar using the shotgun, showing a 'Secret assistance!'

If a shotgun is not used to kill the Gnaar, then the secret will not trigger. Reward: Pump Action Shotgun.2) On top of the starting building — Jump across to the roof with an antenna that is beside the door down; the sledgehammer is a 'Parkour secret.' There is no reliable way down, but try jumping for a window ledge to break your fall.

Reward: Sledgehammer.3) From the roof where you've picked up the sledgehammer in the previous secret, jump down to the lower roof and face the building you originally started the game on. You will see some caged balconies that have a small ledge you're able to jump to.

Jump across to land on the second from the top, then face the building you've just jumped from — you will see balconies as well. Jump towards the left side of the middle (second from the top) balcony to grab a pickup (it might not be visible from the balcony you're standing on). Reward: Shells +10.4) On street level beside the starting building — A pack of shells is in an alley; pick it up to get the secret. A Beheaded Rocketeer is right beside it. Reward: Shells +5.5) Just after you kill the first Female Gnaar on ground level — To the left you can see a glowing blue armour on the third floor of a ruined building. Jump on the boxes, then the garbage bin, then the kiosk. Press up against the building directly under the armor and jump straight up to pick it up; this is a 'Parkour secret.'

Reward: Armor +25.6) After the road where you fight a bunch of Female Gnaar — You walk through a ruined wall. Look to the right beside a garage. Behind a corrugated wall is a health pickup with a 'Mini secret found!' Reward: Health +1.7) When you get the call from Jones — You head through a building that has stairs to the right. Go up two floors (jumping over the ruined stairs) and walk out to the balcony. Pick up the shoes.

Reward: Serious Sam Classic outfit.8) On the first main road containing a Beheaded Rocketeer — Behind the bus stop is a stone wall coming out from a building. Walk around it to the left and you will see a gap in the wall concealed by a bush. Go through the gap to pick up an electricity pack. Reward: Electricity +50.9) When a warship blows up a building — After the fight, head through a broken section of wall and into an area with garages. Look to the left behind a bin to see a wall with uneven bricks. Break the wall with the sledgehammer and head on through to find many posters with special text and the message 'Secret Yard of Fame Found!'

Reward: Easter egg.10) Just after you pick up the pistol — Look left and jump on some boxes and over the wall, get the message 'Secret graffiti yard found!' Read the graffiti. Rewards: Easter egg, Assault rifle bullets +30.11) It is possible to get secrets 11, 12, 13, and 14 (in that order) if you don't accidentally fall off the wall or roof (if you do fall, you'll have to circle back around and enter the secret yard here in Secret 11). In the street before the parking lot — On the left hand side you can see a decrepit truck through a gate. Jump on the barrel behind the garbage bin, the bin, then over; 'Secret yard found!'

Message pops up. Pick up the helmet, which will spawn some Kleer Skeletons. Reward: Armor +10.12) In the alley beside the parking lot (in area 8), head back toward the gate you jumped over to enter the secret yard and jump on some boxes on the left, then up on top the garage, heading left towards the parking lot. Note that you will pass Secret 14 before reaching Secret 12, but save that until later if you want to save a little bit of time. From here you will be able to see Secrets 12 (Shells on the portable) and 13 (one health on a building ledge).

Run over the shipping container and jump over to the portable in the parking lot, and pick up the shells. Reward: Shells +10.13) When you're standing on the portable from Secret 12, look toward the building — you will see a health pickup on a ledge.

You can jump on to the wall from here or backtrack and run along the wall from the building. Either way, follow the wall until it meets the building and then jump up to pick up the health (stay on the wall if possible to get faster access to Secret 14). Reward: Health +1.14) Backtrack on the edge of the wall towards the where you came from, then head left, back towards the gate you jumped over to enter the Secret Yard.

On the left will be a dark alley with some cells. Hop down and get the cells. Reward: Electricity +50.15) In the parking lot — Jump on a car sticking out of the garages on the left, then hop down to between the garages. There is a clip down there. Climb out using the barrel.

Reward: Assault rifle bullets +30.16) In the plaza before the museum — where the helicopter crashed — there are several garages on the far left. One of them contains a helmet. Reward: Armor +10.17) After the final battle against the Kleer Skeletons — A message saying 'Secret Arc de Triomphe enabled!' Head back to the ruined archway and walk through it. 'Secret Arc de Triomphe enabled. Welcoming committee is arriving.'

Shows up, and Beheaded Kamikaze spawn in. 1) In the boiler room at the start — between the second and third big machines is a clip. Reward: Shells +5.2) Just outside the boiler room — look to the left. Behind two boxes are some cobwebs hiding a passage blocked off with planks.

Break the boxes and planks with the sledgehammer and collect the clip. Reward: Assault Rifle Bullets +30.3) In the hallway that leads to the stairwell, heading towards the stairs — There is a room with half-closed shutter just before the stairwell to the left, it has a translatable plaque on the ground. Behind the column on the back right is a clip. Reward: Shells +5.4) On the second floor just after the stairs — there is a door with a 'No entry' sign beside it. You can walk straight through the door by going around the sign on the right, which will show a 'Secret room found!' In the next room is a weapon.

Reward: Double Shotgun.5) On the balcony in a side room on the second floor — The third room on the rear wall has a shelf. Break the shelf with the sledgehammer. Behind it is a switch; push it and a 'Secret door unlocked!' Message shows up. Now head out the door to the balcony in the main hall and jump over the railing to run along the lip on the wall, then around to the other balcony.

Aurora agrees to push her feelings away and do what is right: return back home and fulfill her royal duty as a princess, even if she has to marry a man she doesn't love and barely knows in that way.In later media, Aurora is shown to have matured and become more self-assured, proactive and independent, as well as confident in her opinions and abilities.Physical appearanceAurora is a supremely beautiful young woman, who was magically blessed with curly and wavy waist-length golden hair like sunshine, violet eyes, and lips that shame the red rose. When Aurora finds out about her real background as a princess and realizes that she can't see her beloved man anymore, she, although deeply upset, shows firmness and loyalty to those that she cares about. Disney enchanted tales princess aurora keys to the kingdom. She has a stunningly tall slender figure and her skin is fair and flawless.

The third shutter will be slightly open. Crawl under it and the message 'Speedrun secret found!' Is shown, and a huge chunk of the level is skipped.

Reward: Shortcut.6) On the balcony in the main hall across from the left side — on the way to the partially open shutter (in Secret 5), there is a health pickup. Reward: Health +50.7) After Sam picks up a cell phone — Just after you kill a Gnaar there is a short hall heading left with a small Sphinx statue. Look behind it to see a switch. Press the switch to move the statue and collect the pickup.

Reward: Electricity +50.8) Just after you see a Shotgunner — Head right into the passage he came from. There is a shelf with a box on top. Break the shelf with the sledgehammer and head into the hall, which will show the message 'Secret spooky hall found!'

A scene with a ghost Rodriguez plays, and then you can collect the weapon at the end. Reward: XL2 Lasergun.9) Back in the museum before you drop down — At the point you drop down there are bricks on the left you can scale, then jump over to the left to get to the second floor.

Run around to the other room on the right and pickup the armor vest. (You could have already picked this up under 5.) Reward: Armor +50. 1) The sniper's perch (Identified with many sandbags and Cloned Soldiers on it) nearby the starting area — Jump onto the nearby dumpster closest to the with sandbags, and then jump on the nearby utility box propped against the wall, and make another hop onto the top of the wall from the utility box.

From there, jump over, or go around the sandbags to pick up the hidden ammunition. Reward: Shells +10.2) In the yard after the sniper perch — there's a dumpster on the right. Jump on it and over the wall and pick up an armor helmet. Reward: Armor +10.3) Before the overpass — The ruined building on the right can be climbed into.

On the right hand side is some health. Reward: Health +11.4) Just after the overpass — on the left are a bunch of shells.

If you turn around — concealed by a column supporting the overpass — you will note a pill bottle that counts as a secret and spawns a Kleer Skeleton. Reward: Health +1.5) Just after the overpass — On the road to the right there is a building on the right that is blocked off with planks. Break them with your sledgehammer and collect the pickup.

Reward: Electricity +50.6) Before the popup Cloned Soldiers — After the first overpass and before passing under it a second time, in the building on the right is some armor. Reward: Armor +10.7) Under the overpass — Continuing on past secret 4 and beyond a ruined car is an armor shard that counts as a mini secret and spawns a Kleer Skeleton.

Reward: Armor +1.8) Beside the overpass — Just after passing under the overpass a second time, turn right and in a little alley is a weapon. Reward: 12 Gauge Pump Action Shotgun.9) Beside the overpass — Just after passing under the overpass a second time, jump on the garbage bin and over the wall. Once you reach the barrels on the other side the message 'Secret flanking performed!' This takes you around a small fight. Reward: Alternate route.10) Beside the overpass — A building beside the overpass is blocked off with planks.

Break them with the sledgehammer and collect the pickups. Reward: Armor +50, Shells +10.11) Don't have a party without me — When Sam makes this comment, climb up the stairs until there's a break in the wall back towards the overpass. A health pack is hanging off it; jump across. Reward: Health +50.12) Near the archway — Before the archway behind a barricade is ammo that counts as a mini secret.

Reward: Rockets +5.13) In the courtyard with three broken columns — There is a stack of boxes. Jump on them then over the wall to collect the weapon.

Reward: M29 Infantry Assault Rifle.14) Before the mosque — Along an alley just a bit before the mosque is a white wall with turned-over gray couch under a dark metal sign embedded in the wall. On the leftmost portion of the same wall past a two chair, and mattress will be a drum (the cylindrical container), jump on it, and look directly through the small hole in the wall. There will be a small electrical box directly in sight; shoot it and it will say 'Secret door unlocked' meaning a speedrun secret was unlocked. Head to the nearby mosque entrance. Along the left side of the mosque wall prior to the stairs will be a large group of boxes. Break them to expose a ladder ('Secret speedrun found') which leads to the end of the outer mosque area.

Reward: Shortcut.15) The outer mosque — Around the second corner of the outer halls of the mosque is a stack of crates. Hidden among them is an armor shard. Reward: Armor +1.16) The inner mosque — There's scaffolding on the building in the center.

Crawl under it and then to the top, then jump up to grab the helmet. Reward: Armor +10. 1) At the start — Get on the boxes on the left and jump on the wall.

Look to the right to the archway and you'll see an armor shard on an awning. Jump on the air conditioner then over to get it. Reward: Armor +1. Message: 'Parkour secret found!' 2) At the start — Just before the first archway is a wall with some boxes on it. Get up on the wall and look left; you'll see a pill bottle on an overhang.

You need to jump on the wall on the right, then jump on the overhangs around to the left to get it. Reward: Health +1.

Message: 'Parkour secret found!' 3) In the first courtyard — There are boxes against a wall to the left. Jump up and over to collect the ammo. Reward: Electricity +50.4) Just past the courtyard turret — There's a turret over an archway protecting a courtyard.

Once past it, follow the wall left and you will find a pile of garbage bags. Clear them away with the sledgehammer and behind it is a place to put C4. Once you have C4 (from secret 6), return and blow the wall. Behind it is a weapon. There's an alternative way to get the secret: In front of the wall are some boxes near the building next to the wall, jump on them, and then on the ledge on the building next to the boxes, then sprint jump behind the wall, pick up the weapon and blow the wall up.

Reward: Rocket launcher.5) Just before the crashed helicopter — Left of the mosque entrance, there's a wall with loose bricks that can be broken with the sledgehammer; behind it is a weapon. Reward: XL2 Lasergun, Health +2.6) Up the white building — In the same area as Secret 5 with the XL2 Lasergun, you will see a tall group of boxes against a wall with three air conditioner units. Climb on top of the boxes and then jump onto the first air conditioner.

The second jump is slightly tricky, while still standing on the first air conditioner, put a slight distance between you and second air conditioner and jump for it (if you fall off just keep trying). Finally, jump onto the final air conditioner unit and you'll notice a black wire which extends from the air conditioner to the building opposite of the air conditioner. Carefully walk on the black wire to the building, once across turn right. There will be a blue couch with the explosive required for secret 4. Reward: C4 Explosive +1.7) After the mosque — To the left of the mosque is a wall with graffiti on it. Jump on the barrel, then the air conditioner, then over the wall to collect the pickup and spawn some Kleer Skeletons.

Reward: Electricity +50.8) Beside the gate — There's a gate with a minaret atop it guarded by Cloned Soldiers. Take a left at the gate, then look for a narrow gap between the walls behind some crates, and collect the helmet/vest armor. Reward: Armor +50.9) Near the end — Beside the rocket launcher on the right is a cracked wall.

Blow it up with a rocket and collect the pickup. Reward: Health +50. 1) At the pedestrian bridge — On the right side of the bridge is a building with a pickup on a third floor balcony. To get there jump onto the ledge of the ruined building just beyond the bridge, hop over to the target building, crawl under, then jump at the pickup. Reward: Sniper Bullets +3.2) Near the pedestrian bridge — Just after the bridge, take a right into an alleyway.

Hop on a box and over the wall to collect some ammo. Reward: C4 Explosive +3.3) Before the overpass — In a corner after the mosque is a garbage bag.

Destroy it and take the pickup. Reward: Electricity +50.4) After the overpass — Once off the overpass, head back along it. There's a garage with a car in it; look behind it for a pickup.

Reward: Minigun Bullets +100.5) After the overpass, on top of a building — At the garage with a car in it, climb the boxes and then onto the building. Walk back in the direction of the overpass and around the corner. Hop on the air conditioner on your side, then take a sprinting leap to the air conditioner on the white building and climb onto the roof. Take the weapon. Reward: Cannon.6) After the overpass — Further back along the overpass there's a stack of barrels in front of a barb-wire topped wall. Jump over and pickup the weapon, spawning a Kleer Skeleton. The boxes are indestructible so you can always get out.

This also allows you to return to before the overpass. (Alternate path: When still on the overpass, keep left, and sprint jump just past the grated fence up here, into the area of the Lasergun below.) Reward: XL2 Lasergun, Health +1.7) Perpendicular to the overpass — Along the road you get off onto after stepping off the overpass you can see a shipping container, and then left of that a portable with ammo on top.

Climb the wall with graffiti on it, using the crates. Jump along the walls back to the shipping container and then over to the portable, and pickup the ammo. Reward: Cannonballs +4.8) At the shipping container — Once on top of the portable (from secret 7), jump back onto the wall further away from the road after the vents.

Drop down behind the wall to get a 'Useless secret area found!' Reward: The satisfaction of having done a good job.9) After the underpass — There's a big fight along this road which has a mosque at the end of it on the left. On the right is a ruined building. Jump up into the window using the ruined wall to climb up, and then drop down and pickup the pill bottle. This spawns the message 'Secret nuthouse found!'

And at least 3 Major Bio-Mechanoids. (Alternate path: Go all around the mosque to find two concrete barriers, these can be blown up with several rockets.) Reward: Health +1.10) After the underpass — At the end of the road after the underpass on the left at the corner of the mosque and the blockade is an armor helmet hidden in bushes. Reward: Armor +10.11) Before the drop down — Back along that road is a ruined car before a wall. Jump on the car and over the wall, then take the ammo. Reward: Cannonballs +4.12) On a building before the drop down — If you look up on the third floor of a building before secret 11 you can see a pill bottle. Get back up on the wall, walk around the building, jump up onto your ledge, then jump across to grab the bottle. Reward: Health +1.13) The ruins, far-right section — Along the right-hand wall near the far wall is some debris sticking out (not those ammo 'refill' zones).

Behind one of the chunks is a health pickup. Reward: Health +100. Message: 'Secret found!' 1.On a building in the first village — Climb up the wall on the left on its first break. Jump across the buildings towards the one with the satellite dish, then keep climbing up to find a weapon and get a 'King of the Hill secret found!' Reward: Sniper rifle.2.Just outside the first village — A dirt road runs perpendicular to the village.

Looking to the right you can see a truck, and if you're at the truck you should see a black spike in the desert, which is a utility pole. If the worm hasn't surfaced recently, run out until you hear rumbling and then run back, let it come up and go back down, then race out to get the weapon at the pole. The worm seems to take a bit longer than usual to start burrowing towards you if you make a beeline directly towards the Minigun from the truck. Reward: Minigun.3.On the left side of the second village, behind a building, is an explosive barrel partially buried in the sand. Shooting it will reveal a pickup. Reward: +25 Armor.4.Further into the second village there is a walled off yard with a couple of different ways in (3 holes in the wall and an open gate; in the sixth row of houses, relatively central).

In this area is a light blue dumpster against a building. Between dumpster and the building is a almost stuck pickup. Reward: +25 Health.5.At the entrance to the monument — The kiosk at the entrance to the monument has a caged door on it, but can be opened by using it. Entering it shows the message 'Secret ticket booth found!' And spawns a Rocketeer, who gives you a bag of money when you approach the counter, but gets angry when you take it. Killing him gets a quip from Sam and spawns more monsters.

Reward: Easter egg.6.At the entrance to the monument — There's a locked yard to the left of the entrance that's also opened with the keycard. Inside the base of the crane is a pickup. Reward: Health +10.7.In the tunnels after the stairs — There's a long hall with dozens of blind alcoves. In one on the left near the end is another hallway with a spooky hall and a weapon.

Reward: Devastator.8.In the final area — If you go down the stairs to the door to the Sphinx, there's a health pack tucked in the corner on the right. Reward: Health +50. 1.Turn around — Immediately at the start you can see a pill bottle behind you. If you run up to it a woman giggles and it dashes off further into the desert.

When you pick it up the message 'Secretjester pills found!' Shows up and Beheaded Kamikaze spawn in. Reward: Health +1.2.Near the starting point to the left is a broken wall with some pillars in front of them. There is a small nook at the top of the wall where ammo is hidden. Seen from above, the wall is 'T' shaped — the ammo is located at the intersection.

While the walls extending from the T are destructible to explosives, the area that the ammo is located on is not. This means that if the walls around it are completely destroyed, the ammo will stay up there and you'll have no way to jump up to reach it. For this reason it's recommended that you either go for the pickup quickly after starting (before heavy fighting takes place), or fight away from the area where it won't get hit by rockets. Reward: 3 Sniper Rifle Rounds.3.Around the wall — Once you get to the wall, head around it to the left, keeping close to the wall to avoid the worm. Grab the weapon. You must head back from here or the worm will get you.

Reward: Lasergun.4.In the first building — As soon as you enter the building set in the wall, the first statue on the left has ammo behind it. Blow it up with the Mutilator or a rocket and take the ammo. Reward: Minigun Bullets +100.5.In the crypt — As soon as you drop down, turn around. A health pack is behind you.

Reward: Health +25. Message: 'Secret found!' 6.Collecting keys, up high — When you're getting the four keys for the Sirian door, straight across from the entrance are columns.

The rear columns on the left are supporting some ammo; break the columns and collect it. Reward: Cannonballs +4.7.Collecting keys — Left of the column area at the corner of the region are some fallen block columns and palm trees. Behind the column is a health pickup. Reward: Health +50. Message: 'Mini secret found!'

8.At the temple in the rocks — Behind the temple set inside the rocky walls is armor and ammo. Reward: Armor +10, Electricity +50. 1.In the courtyard outside — As soon as you get outside, climb up the stairs and run behind the temple you came out of. Collect the armor.

Reward: Armor +50.2.At the pond — There's a place you can't get to at the pond area with some columns in front of it. Go to the right hand side.

Jump around onto the window, and duck to get through. (Alternate path: Go to the left hand side onto some stairs.

Sprint them up and jump for the window there. The secret on the right side still needs to be triggered though.) There's the developers as bigheads here and a health pack. Reward: Easter egg, Health +100. Message: 'Secret Hall of Developers found!'

3.The Dark Bride — There are two portables behind a lockup. The portable on the right has a destructable door. Reward: Electricity +50. Message: 'Secret found!'

4.The Dark Bride — To the right of the exit gate for this area, there's a shed with a health pickup in it. If you climb onto the boxes beside it, you can pick up the secret keys. They're used after the second locked door, where you're facing another door — 'No Entry' — walk through it and collect the armor. Reward: Armor +100. Messages: 'Secret keys found!' ; 'Secret found!'

5.At the minigun fight — You need the key from secret 4. At the end of the path is a door you can now walk through and collect ammo. Reward: Minigun Bullets +500. Message: 'Secret found!' 6.Before the courtyard with the Aurigan Cave Demons — When you get to the portable where you pick up the keys there's a Scrapjack on the far wall. To his left (your right)(indoors) is a wall with a slightly darker texture.

This wall can be destroyed. Reward: Rockets +15. Message: 'Secret Found!'

7.At the Cloned Soldier fight — There's a portable in this area with a health pickup on it. Jump on some rubble then jump towards it. Reward: Health +50. Message: 'Secret found!' 8.The final battle — On the right side of the entrance is some ammo. Reward: Cannonballs +4. Message: 'Secret found!'

9.The final battle — On the left side of the entrance, behind a tumbled stone, is some armor. Reward: Armor +10. Message: 'Secret found!' 10.The final battle — On the left side of the exit is some ammo. Reward: Devastator Shells +20.

Message: 'Secret found!' 1.Near the entrance — Around the right of the entrance is a little blocked-off area covered in sand. In the far corner on the right is a health pickup. Reward: Health +50. Message: 'Mini secret found!'

2.On top of a crypt — One of the little pyramid-topped crypts has a health pickup on top (near the second of the locked gates on the left). If you face the entrance to the pyramid shaped crypt, there will be a broken walldirectly behind you (note, the wall pictured here is actually from the wall to the left of the crypt, but they are identical and you can scale both walls with the positioning pictured here). If you walk straight up to the wall as shown in this screenshot, you can jump 4 times to make it to the top of the wall — 1, 2, 3, and 4.

From there, you can do a running jump to jump to reach the the lower middle ledge of the crypt. Then jump up to grab the powerup. Reward is 100 health, up to a maximum of 200.2.5.An alternate way get the health (if you have trouble with the jump) is to melee a Kleer for its skull, scale the broken wall to the left of the crypt exactly as you did in the previous method, then throw the skull exactly as shown, you'll knock the health off of the ledge to the ground where you can pick it up. It takes an exact toss (being off by pixels count), so position your mouse, quicksave, and if you miss, reload, adjust your aim slightly, quicksave again, etc.3.In the area with many columns under the level (you can go there by tunnel, or just jumping down) there is a temple with one of the Sirian keys, jump onto the ledge behind the statue to find an armor. Reward: Armor+10. Message: 'Secret found!'

4.Right before the room with the C4 box and the hole in the ground where you drop down to the throne room. To the left of the entrance to that room is a pit. Drop down, turn around and crouch through the rubble. Reward: Electricity + 50. Message: 'Secret found!'

.5.The throne room — On the arms of the big throne there is some ammo. Go behind the throne and up two levels, jump onto the headrest, then down to gather the ammo (from only one level up with a sprint jump this is also possible). Reward: Rockets +10. Message: 'Secret found!' 6.Outside the crypt — Once you get outside in the area with a bunch of columns and ammo you can see armor on top of a pillar. Blow the pillar up to get it.

Reward: Armor +50. Message: 'Secret found!'

7.Before the final fight — Before you drop down to the final open area, you climb up some wooden stairs. If you walk along the ledge around the left there are some keys. Pick them up and the message 'Secret key found!' Is displayed. Straight ahead you should see a flashing green pickup on top of a big building. Head back to that point, go through the door, up the ladder, and get the weapon. Reward: Sniper rifle.

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(Alternate path: Without the key for the gate, jump onto the small sphinx statue, to then sprint jump over the fence.) Message: 'Secret vista found!' 8.At the final fight — Just left around the corner of the entrance is some ammo. Reward: Devastator Shells +20.

Message: 'Secret found!' 9.At the final fight — At the far left corner of the area just before the desert is a health pickup under four spread out palm trees. Reward: Health +25. Message: 'Secret found!' 1.At the start of the level — the area where you find a sledgehammer (let us say the sun is in the south), immediately to the left (north) is a small ruined temple with a some armor. From there go — as in sprint — directly west to a fallen column (easier to see when sandstorm clears) behind that column is a Double Shotgun. Reward: Double Shotgun.

Message: 'Secret Found'2.Sniper rounds are hidden in the first temple ruin with the armor and sledgehammer resting to the right of the entrance with many Hatchling Arachnoids and with weapons in the center. To find it, first go to the center of the ruin and then walk back out the way you came while looking to the upper left of the of the giant temple wall. The pickup is sitting on a destructible box.

Reward: 3 Sniper Bullets.3.After the oasis — There's a big buried building you walk around with two jutting obelisks just before the sunken temple with all the holes in the desert sand. Tucked under the other side of the central area of the building is some ammo between said obelisks. Reward: Minigun Bullets +100.

Message: 'Mini secret found!' 4.Before the temple — There are two ruined walls lined with columns. On the wall to the right is a helmet. Walk to the end of the wall, jump up, and walk back to collect it. Reward: Armor +10. Message: 'Secret found!'

5.If you're walking into the temple through the big main entrance from the previous area, you'll see a box of infinite C4 explosives on your left just before another big passage. On the inside of this passage to your right is a round button. When you press it, the message, 'Secret cannon deployed' will appear. Then backtrack a bit so that you can again see the C4 box on your left and you're able to see the top area of the passage that had the button — you will see a square box at the top of the temple. When you shoot it with a rocket, the cannon will fall to the ground.

Message: 'Secret cannon'. Reward: Cannon.

1.At the boulder — When the boulder crashes down the tunnel ramp, on the left in a cubby hole behind where it used to be there is some ammo. Reward: Minigun Bullets +100. Message: 'Secret found!' 2.Outside the crypt — Once you get outside where you find the dead soldier, after the cutscene, go to left, in the corner there is an armor behind the portable. Reward: Armor +10. Message: 'Mini secret found!'

3.Before you walk through one of the two open gate doors — In front of the second open gated door is a hollow small stone tower. You can jump into it from the broken wall that's right next to it if it wasn't destroyed during the fight. Reward: XL2 Lasergun. Message: 'Secret Found!' .4.Right next to the portable where you pick up the Ramesseum Exit Key is a small building.

Inside that building, walk up to the wall and look up through the hole. Shoot the box. Reward: Sniper Rifle.

Message: 'Secret Found!' .5.When you walk through the gates into the final area of the map, the city, you'll see a road just a few meters ahead of you. Follow that road to the right and through the opening in wall.

Continue a few meters outside and on the first elevation in the sand, turn left. Reward: C4 + 7. Message: 'Secret Found!' .6.In the near-left city — Outside the wall on the left is some armor. Reward: Armor +50. Message: 'Secret found!' 7.In the near-right city — There's a two-story red building in this area.

On a balcony is a clip. Climb up the wall, then jump up to grab it. Reward: Sniper Bullets +3. Message: 'Secret found!' 8.In the near-right city — There's a two-story red building in this area.

Tucked against the wall surrounding it is some health (i.e. Right under 7.). Reward: Health +25. Message: 'Mini secret found!' 9.Mid-right part of the city is a walled off area (made of wavy zinc sheets) with some boxes stacked against it. Climb over for 150 electricity.10.In the far-left city — A building on the last row has ammo on top of it. Jump on one of the two crates (unless destroyed) and then up.

Reward: Electricity +150. Message: 'Secret found!' 11.In the far-left city — There's a ruined wall with some palm trees around it in the desert, with some ammo tucked behind the wall. Reward: Minigun Bullets +100. Message: 'Secret found!'

1.Near the kamikaze fight — Instead of going left following the path, go straight — right, You will arrive in a dead end, look up You will see a box in the rock, destroy the box with a rocket and collect the ammo. Reward: Devastator Shells +20.2.In the large area with some ruins — On the left close to the sand border next to an arch, on the side closest to the sand. Rewards: Electricity +150.

Message: 'Secret found'.3.In the large area with some ruins — Enter the central temple in this area, look up at the hole in the ceiling and shoot down the box. Rewards: Sniper Bullets +3.

Message: 'Secret found'.4.Near the Werebull fight — At the double-rock archway after the first clearing there are a bunch of boxes and ammo and a rocket crate. Beneath one of the destructible crates is some more ammo. Reward: Devastator Shells +20. Message: 'Secret found!' Uhm.this guide either sucks the big fat juicy one, or they have changed secret locations since the initial release of the game. Either that, or home boy who wrote this is smoking some killer weed.

Everything was fine until I got to 'Into the Spider's Nest.' You say there is a room just before going up the stairs with a half closed shutter.sorry, doesn't exist bro. Then you give a location at the top of the stairs with a hidden room and a dbl shotgun.again, it's not there pal. This guide is seriously lated. Anyway, something's wrong and it ain't me bro.